Any ideas on how to deal with the Grox?
J. M. Pescado:
Quote from: Arnina on 2008 September 22, 15:34:28
I've read that the Grox occupy between 600 to 1,000 planets. Bastards. So let's say I decide to have each of my species in other saved games work on taking out the Grox in their section of the galaxy. When I take out one planet in a solar system using any method of attack, will the Grox simply find another T0 planet and set-up shop?
No: The colony spread behavior only works so fast, and the Grox will not be able to recolonize if you attack using planetbusters, because the planet will have been turned into rubble. Eventually, the entire galactic core will consist of nothing but destroyed planets.
BarkingPup:
Here is the link for the Space stage timing mods:
http://www.gamefaqs.com/boards/genmessage.php?board=926714&topic=45391909
There are four to choose from: Lite, Medium, Heavy and Extreme. Each one has different times for Pirates, Grox, and Eco-Disasters (I haven't read through the entire thread -reading five others to get to it was enough- but if it is not mentioned than: The times are approximations not actual 'breaks'. The timing of stuff seems to be purely random but based on a minimum.)
LunaJupi:
Quote from: J. M. Pescado on 2008 September 22, 19:34:47
Quote from: Arnina on 2008 September 22, 15:34:28
I've read that the Grox occupy between 600 to 1,000 planets. Bastards. So let's say I decide to have each of my species in other saved games work on taking out the Grox in their section of the galaxy. When I take out one planet in a solar system using any method of attack, will the Grox simply find another T0 planet and set-up shop?
No: The colony spread behavior only works so fast, and the Grox will not be able to recolonize if you attack using planetbusters, because the planet will have been turned into rubble. Eventually, the entire galactic core will consist of nothing but destroyed planets.
What if you use the Staff of Life to bring up all their planets to T3? Will they be able to bring those planets back to T0 and rebuild? I have this method where I drop in on Grox planets and get rid of their colonies with the Staff of Life (and an infinite uses mod) instead of blowing the planet up, which is freaking expensive.
J. M. Pescado:
I have no idea. The galaxy is really fucking huge and the galactic core is a longass way away.
karthikthepro:
Quote from: J. M. Pescado on 2008 October 09, 11:46:43
I have no idea. The galaxy is really fucking huge and the galactic core is a longass way away.
But with the no Galactic Core limit mod, you will have the exact same interstellar range as always. So it should not be that hard. I'm working on a way to reduce the time it takes of the Staff of Life to turn a planet to T3. So if I succeed in that, we should be able to remove the Grox once and for all.
Code:
<int32 name="grobEmpireSize" id="0x0195E031">2400</int32>
<float name="grobStarsSpreadRadius" id="0x0195E032">105</float>
Also, from the above two lines from a particular property listing, does it mean the Grox empire stretch across 2400 star systems, within a radius of 105 units from the galactic core.
If this is the case, it would take a while to remove all Grox from the galaxy.
Regards,
Karthik
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