Any ideas on how to deal with the Grox?
J. M. Pescado:
* J. M. Pescado waves dismissively.
None of your tactics therefore have any merit whatsoever, since they do not necessarily work in the REAL game.
Arnina:
Quote from: J. M. Pescado on 2008 September 22, 11:02:31
Things I know of: First, apparently, the entire galaxy is actually shared, meaning all of your races are actually simultaneously in play.
Second: A ship can hold 99 planetbusters. Each one costs $2.5M when bought from a Force race, so your total cost is $250M, about 3 boatloads of cash apiece (max cash is 100M).
So, let's say you have 10 races ready to approach the core. That's 990 planetbusters. How many planets do these guys have, anyway? Have fun!
I also highly recommend the Scientist Gravitron Wave, if you don't feel like inflicting massive permanent harm to the galaxy: Each shot will cleanse a planet instantly, and you have unlimited ammo and can fire theim as fast as you can save and load your game. :P
I've read that the Grox occupy between 600 to 1,000 planets. Bastards. So let's say I decide to have each of my species in other saved games work on taking out the Grox in their section of the galaxy. When I take out one planet in a solar system using any method of attack, will the Grox simply find another T0 planet and set-up shop? (T0 planets are the only habitable planets for the Grox) If this happens, the net effect of my attack would be zero. If this is the case, I assume I would have to destroy all T0 planets first and then attack established Grox colonies. This would be MOAR work. I'm lazy and MOAR work doesn't appeal to me.
Zazazu:
Quote from: J. M. Pescado on 2008 September 22, 15:22:11
* J. M. Pescado waves dismissively.
None of your tactics therefore have any merit whatsoever, since they do not necessarily work in the REAL game.
:P I have a hard game in progress. I've played 8 games on easy to space, 1 to the end. I've played 2 on normal to space. I started one on hard last night. (Technically, I'd played one through tribal before, but I was annoyed at the look of the creature and I saw a shinier new planet). I'm doing your challenge. Eyeless, limbless, hopping little pumpkin.
From what I can tell, until you get to space there's not much difference between easy and hard. More nests seem to be aggressive in creature. No big deal if you are going predator. Maybe more epic creatures, though I had an easy game that seemed swamped with them as well, so that may be a random thing. Tribal is the same...more tribes start out aggressive. This is easily fixed by gifting, or by just running over and pummeling them before they have a chance to get big. Now, I haven't played civ but I'd suspect the only real difference is, again, the anger factor. Sit tight and earn money so you can load your city with houses and then pummel with vehicles, or gift them into neutrality. No biggie.
On my hard game, the plan is to see if I can't ally the Grox. I'm not you, and I know I won't be able to fight them off with hard-level health.
Insanity Prelude:
Dunno if more creatures on Hard are aggressive (it seemed about the same as for my normal game) but I didn't run into any rogue creatures on normal, and found four on hard. My wimpy herbivore could just stand back and let its friends do all the work when there turned out to be three hostile groups right next to the nest~ ;D
Wouldn't allying with the Grox just have you having to fight off everyone *else* instead?
Zazazu:
Yes, but their ships are weak little nothings compared to the Grox. It's possible that you could get others (at least others around your homeworld) to the highest possible relationships and then have them just thrown into a low neutral by allying with the Grox. I'd have to see what happens to the fuzzy pumpkins. If not, if they still are thrown into a negative state, that's what the big guns are for. By the time you hit center you should be at the maximum level and have the big guns.
I get a lot of rogues in my easy games.
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