Spore Mods!
karthikthepro:
Adding one more mod, people might think this as a cheat mod though. Reduces the recharge rate of all Archetype powers in Space Stage to 10 Second. Also removes the Relationship score damage when using Zealot or Scientist super powers. Tested with Spore version 1.1.0.358.
Please report if any problem occurs.
Enjoy,
ETA: If you have downloaded the SuperPowers.package, please rename it, prefixing an a to the name. So the mod will be loaded before the main game package will be loaded.
Regards,
Karthik
MidnightVoyager:
http://www.xspore.com/community/modding/10364-release-facepunch-spore-mods-megathread.html
More mods!
Gus Smedstad:
Maybe I'm thread-crapping here, but looking over that link, there wasn't a single mod I wanted to install, ever. The problem is that every single one of them makes the game easier. I don't need easier at this point. I want mods that make the game harder, rather like Pescado's No $20K Handout mod.
For example, it'd be nice if terraforming the hot / cold planets was tougher. As it stands, I only really care about spice color. Who cares if the Purple planet is a hellhole with a surface temperature that would melt lead? I'll dump an ice storm on it, maybe two at most, and then it's just like every T1 in a Green orbit. $240K in income a minute, here I come!
Of course, a real fix for that would involve a re-design. Like, put limits on what the terraforming tools can do, and unlock more advanced tools with higher badges. So instead of the redundant diagonal tools, say that Ice Storms can only cool down planets one level, and you need an advanced tools to cool down 2 or 3 levels.
I'd probably dump the "free" tools that only cost energy entirely.
- Gus
Zazazu:
I'd like something to make empires consist of a higher ratio of T2s and T3s. T1s and T0s are a joke, even with the mini-nothing bomb. With the mega bomb I'm in and out in 5 seconds.
Sculptist's Dream looks good. I hate sitting there waiting for tools to recharge.
Gus Smedstad:
That's true, the AI is remarkably stupid about empire building. It appears to just mark something as "colonized" without terraforming it in any way. So they end up with loads of red / blue orbit planets that are T0's and produce nothing.
Sometimes they don't even colonize the best planet in a system.
- Gus
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