SimPE site?

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Ambular:
Quote from: Inge on 2008 September 18, 10:39:29

Quaxi received his email and has got the site up again :)

I still don't like the idea of random GUIDs - no point in doing it a potentially clashy way when there is a way of avoiding the clashes in the first place!   The simplest way to have restarted a GUID registry would be a "postal" service attached to a forum thread, where a person who wants a block posts and they get a block by reply.   A record of the highest block allocated is simply stored somewhere.  There is no need to record GUIDs by creator.   The creators have to keep their own internal count of GUIDs used up.  That's how I do it.

We'd simply start at the next major number - which I believe is 1!  I think we're still on the zeroes.


Coolio.  No, I don't like it either, but you're right, it'd be simple enough to start over again if we had to.  Still, glad we don't have to.  XD

J. M. Pescado:
Quote from: Inge on 2008 September 18, 10:39:29

I still don't like the idea of random GUIDs - no point in doing it a potentially clashy way when there is a way of avoiding the clashes in the first place!   The simplest way to have restarted a GUID registry would be a "postal" service attached to a forum thread, where a person who wants a block posts and they get a block by reply.   A record of the highest block allocated is simply stored somewhere.  There is no need to record GUIDs by creator.   The creators have to keep their own internal count of GUIDs used up.  That's how I do it.
The problem with that plan is that is that, A: It would be easy for a malicious agent to deplete a large number of blocks this way with no record of who did it, and B: Contiguous blocks are more likely to promote accidental conflict when creators who don't understand hex overrun the ends of their block. Also, it appears EAxis themselves uses an apparently random system, as none of their GUIDs have any clear sense of rhyme or reason either.

Inge:
Well there are pros and cons both ways I suppose.  In Sims 1 we quickly ran out, because every recolour needed its own GUID.  This time round we're really not getting through them as fast.

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