Office workers

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Dragon Slave:
Quote from: kutto on 2008 September 17, 23:51:51

I am reminded of a "Call Center" pack that may be similar to what you are looking for, but I cannot recall where it it kept.

PC Sims had the call center.  They're closed now, but you can find their stuff at the graveyard - http://sims2graveyard.com/. 
It's under business-type-stuff.  Check out their bank and post office set too, while you're there.  They might have something in them that will help.

KellyQ:
Quote from: jolrei on 2008 September 18, 00:11:04

I just think the whole idea sounds incredibly dull.  I mean, this is why the office jobs are all the ones where the career is to disappear off the lot for a few hours and then come home in the carpool, because who wants to watch a bunch of sims sitting at a computer every day for hours at a time?  No lulz potential.


No kidding. Also you just summed up my entire job in just a few short sentences, especially the part I bolded.

Zazazu:
Mine is usually lulzy. This week is bad. Very, very bad. I blame Canadia.

dragoness:
Ehh, I see the entertainment potential just because I love the run-your-own-business idea but hate having to sell yet another television to yet another townie. I always set up sim-owned businesses to either a) provide something the neighborhood needs and can't get otherwise, or b) be something other than the standard "Hey! You! Buy my useless junk!" business plan.

For example, the local grocery store is sim-owned by the family who owns the greenhouses so that everyone who can afford it has access to fresh food without having to litter the urban streets of my neighborhoods with inappropriate numbers of garden plots. Ditto a back-room electronics shop for robots. Other than that I don't run any standard shops so far. I've built a garage/car dealership where employees build custom cars. A computer shop where the owner refurbishes computers. (Oh man, I love SimWardrobe's custom business stuff!)

I would love this, myself, if someone made a controller hack to help run it. I like the suggestion for Finance sims to give financial advice at the computer. A good way to profit from sitting at the computer without getting a load of novels. (Though that's another idea. A book publisher's office.) The entertainment would come in from seeing how many you could get to work at once and still get them to behave, and you could add in some lulz by building the breakroom and then sitting back and seeing if they're bright enough to use it, and/or tanking some relationships to get some office drama going.

Inge:
I made something like this for Sims 1.  It was quite fun in as much as the workers were teleported in and forced to sit at their computers apart from a lunch break, and in the meantime the family on the lot could continue to be played as usual, while earning money depending on how well the workers did.  I think I factored in algorithms like what skills and personalities the workers had, and what levels of motives they had.  So if the player suspected one of the workers was not being productive due to an imminent need failure, they could authorise her to take a short break.  If the needs went low enough, the worker could actually make a mistake which cost the business money.  So they could be sent home early too.

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