Evolutionary Bonuses Deconstructed

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J. M. Pescado:
Quote from: Zazazu on 2008 September 17, 15:54:58

I do think Spice Savant is great if you are picky about where you have colonies. With T2 planets (which I'll be changing to T3 once I unlock the mission for $1k atmosphere generators) giving blue and yellow at this point, I have more than one colony on each with two factories a piece. They produce quickly. I can't recall the exact figures. That and the true nature of the Carnivore bonus I can check when I get home.
The 1K atmosphere generators are one of the first missions. You know when they give you a free atmosphere generator at first, and tell you to go terraform the first planet you were told to colonize (regardless of if you colonized THAT one)? If you take the atmosphere generators and waste them terraforming other unrelated planets and not the one you were told, you can go back to Home and hail them and say you need moar tools. They will charge you $1K and give you another one. Keep wasting them until you achieve Terra-Wrangler 3, and then you can buy all 4 directional tools when you can afford them, and those cost only energy to use (which is free at home).

Quote from: Zazazu on 2008 September 17, 15:54:58

Potentially helpful if you run into occupied T3 planets with pink spice. If it makes buy-outs free, as I suspect, it would completely negate the need to make more than one or two colonies of your own in the early game.
It does not. You must still pay for the buyout, it just instantly "completes" the traderoute. It is not considered to be "against the galactic code", whatever the hell that is (I don't recall being a signatory to any such code), and does not anger anyone when you do it. However, later in the game when you have a strong economy, you can use it to very quickly devour entire empires by buying them out (as racial superpowers reload when you save/reload your game, like sims respawning by the mailbox).

Quote from: Zazazu on 2008 September 17, 15:54:58

What's the line, though? You have Bard as +1 Blue. You can only be one final trait, though. I guess I'm not reading that right. It seems like so many combinations would cross-qualify.
The "line" for 1 blue is that you get that trait if you are a failure and do not score progress values in previous stages because you skipped them.

Gus Smedstad:
It's not just if you're a failure.

The way I saw the traits laid out on another forum was like this:

3+ Red: Warrior.
3+ Green: Shaman.
3+ Blue: Trader.

2 Red / 2 Green: Zealot.
2 Red / 2 Blue: Scientist.
2 Green / 2 Blue: Diplomat.

2 Red / 1 Green + 1 Blue: Knight.
2 Green / 1 Red + 1 Blue: Ecologist.
2 Blue / 1 Red + 1 Green: Bard.

Nothing (start at Space): Wanderer.

 - Gus

J. M. Pescado:
All those are 4-point traits. Paperbladder was talking about what happens if you are suck and do not start from the beginning, and thus do not acquire all 4 points.

Zazazu:
Quote from: J. M. Pescado on 2008 September 17, 16:20:16

Quote from: Zazazu on 2008 September 17, 15:54:58

I do think Spice Savant is great if you are picky about where you have colonies. With T2 planets (which I'll be changing to T3 once I unlock the mission for $1k atmosphere generators) giving blue and yellow at this point, I have more than one colony on each with two factories a piece. They produce quickly. I can't recall the exact figures. That and the true nature of the Carnivore bonus I can check when I get home.
The 1K atmosphere generators are one of the first missions. You know when they give you a free atmosphere generator at first, and tell you to go terraform the first planet you were told to colonize (regardless of if you colonized THAT one)? If you take the atmosphere generators and waste them terraforming other unrelated planets and not the one you were told, you can go back to Home and hail them and say you need moar tools. They will charge you $1K and give you another one. Keep wasting them until you achieve Terra-Wrangler 3, and then you can buy all 4 directional tools when you can afford them, and those cost only energy to use (which is free at home).
I think something's up in my current game. I've taken the mission, but I don't get the atmosphere generator or the starter creatures/plants.  I've retried a couple of times. I know this is an exploit...I've done it in other games.

J. M. Pescado:
You may have to empty your cargo bay of crap, they might not give you the mission if your cargo bay is full of crap. Or if you already terraformed the planet.

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