Devolution Challenge
Gus Smedstad:
Inspired by Paperbladder, I went for the whole limbless, eyeless, mustachoid slug on Hard thing. And managed it. I did add some lumps to my slug to make it more visually interesting that a simple green pill, which was my initial shape on exiting the water.
If we consider fresh out of the water level 1, and each brain stage (and pack bonus) a level, recruiting level 1 creatures was easy. Once I hit level 2, it wasn't too difficult recruiting level 2 creatures if I isolated them. I couldn't manage level 3 creatures until I had 3 lackeys, and it Siren Song, every time, because they'd always choose 1-2 socials that I didn't have.
Killing level 1-2 creatures wasn't hard with one lackey. Killing level 3-4 creatures required 3 hirelings, at least one of which had to be a level 3 creature. The level 1-2 creatures just didn't have the kind of attacks the level 3 creatures did.
I conclude that social bonus levels aren't that important - just having the option at all and backup is enough.
Tribal was a little slow, but not hard. Since my slugs had no combat abilities and no mercenaries (unlike Creature stage), I just kept everyone bribed until I had the time to dance for them.
The Orange tribe had a litte, um, extra incentive to be my friends.
- Gus
jsalemi:
Is that spaceship firing on the village? I've seen them come and abduct one of the creatures, but never actually attack them.
Gus Smedstad:
No, it's not really attacking. I just thought it was highly amusing that as I was setting up to do the final tribe conversion, the D7 started buzzing the village. And like all Klingon ships, it looks really, really hostile.
- Gus
jsalemi:
Oh, ok -- the alignment of the two redish planets (I guess they are) between the D7 and the hut makes it look like they're shooting photon torpedoes at them. :)
Zazazu:
In my straight red run, I had an epic kill half a tribe while my tribe sat and waited.
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