The College of #grah: Everything I Know About Spore, I Learned in Grah
EsotericPolarBear:
After I "beat" the game with my first race, I just got that trainer that has a money mod on it that bases income off of how many colonies you have and then adds it to your account like civ stage rather than forcing me to system hop for trading any time I want to buy something. It's a worthless time sink anyway and this ain't no MMO.
I'd feel differently if there were any logic at all applied to the prices and economies, but it's all purely random.
Gus Smedstad:
Quote from: EsotericPolarBear on 2008 September 17, 14:24:08
I'd feel differently if there were any logic at all applied to the prices and economies, but it's all purely random.
That's not true. It's fairly apparent that there's a supply and demand model in there. If there's a local or nearby supply of the spice color in question, the price will be lower. Selling repeatedly to the same colony also reduces price. Consumption appears to be size related, because T1 colonies drop prices much faster than T3 colonies.
As I see it, much in Spore is governed by time cost, much like in the Sims. There's a tradeoff in search and travel time vs. price you get for your spice. Bypassing that is cutting some of the difficulty out of the game, and as I master the game, I want MOAR DIFFICULTY.
- Gus
EsotericPolarBear:
Quote from: Gus Smedstad on 2008 September 17, 14:59:28
That's not true. It's fairly apparent that there's a supply and demand model in there. If there's a local or nearby supply of the spice color in question, the price will be lower. Selling repeatedly to the same colony also reduces price. Consumption appears to be size related, because T1 colonies drop prices much faster than T3 colonies.
Until I see some solid proof, I call BS. That has not been my experience with it at all. The only factor seems to be that planets that produce a particular spice will not buy it at max value. But the colony in the same system will buy that spice at maximum cost.
Plus you can trade for profit within your own empire. Explain that one. I'm the emperor, GIVE ME MY MONIES!
Quote
As I see it, much in Spore is governed by time cost, much like in the Sims. There's a tradeoff in search and travel time vs. price you get for your spice. Bypassing that is cutting some of the difficulty out of the game, and as I master the game, I want MOAR DIFFICULTY.
- Gus
Please, there's nothing difficult about system hopping and comparing numbers. Unless you're just learning how to count to ten.
Gus Smedstad:
That's just inexperience talking. You haven't been paying attention, so you think it's random. Play longer and note what systems buy at what prices. Sell to a system and see what happens to the price over time.
There really is something to it. In the last game I "won," I found that I had to go further and further afield to get decent prices. It's not that comparing prices is difficult, it's that you have to weigh the time spent looking for a good price versus what else you could be accomplishing with the same time. If nothing else, your colonies fill up with spice and you're losing the income from the spice they can't store.
It may be a tedious mechanic, but it's a real mechanic, and bypassing it is making the game easier and not merely cutting out busy work.
- Gus
Zazazu:
Quote from: EsotericPolarBear on 2008 September 17, 15:21:48
Plus you can trade for profit within your own empire. Explain that one. I'm the emperor, GIVE ME MY MONIES!
Of course you can trade for a profit within your own empire. Planet A doesn't have yellow spice, so of course they will pay more for it than red spice, which they have coming out their asses. And they do...but not nearly as much as Planet Zed out in the red-only boondocks does. Planet A will get yellow eventually without you. On Planet Zed, you're likely to get at or near max profit, while at Planet A you'll get the bottom of the range. I've noticed this working as it should in-game. Have I been keeping data? No. I suppose I can. *grumbles*
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