Oh DUDE
jsalemi:
Well, rumor has it that the first L&P Splotch SP is coming (someone found a link to it on Amazon), that's supposed to add body parts for the creatures. If true, it looks like EAxis is going to go the Sims route with Splotch. What a surprise...
J. M. Pescado:
Well, unless they're going to make it so we can make BETTER creatures, more parts will change little, especially if they lack functional value.
EsotericPolarBear:
I can't wait for the Splotch EP that gives us magic that lets us do things we can already do.
Gus Smedstad:
That's what the Stuff packages for The Sims 2 do. They're purely decorative crap.
I'm feeling pretty much done with Splotch right now, I'm currently playing Colonization. But when I was trying to re-create specific vehicles and creatures, I definitely noticed some limitations.
The most obvious one is asymmetry. Since there's a mod out that does that, and people use glitches in the editor right now to get around it, I fully expect that they'll add that.
The game badly, badly needs better textures for spaceships. There are some fairly good techy looking textures for buildings that they don't give you for spaceships, where they're really needed. Instead we get crappy organic and rivet textures.
There are some basic shapes missing from the vehicle editor, like hemispheres and pyramids. I'd be much happier if they'd give us a trapezoid with the width controls of the cylinder, so the top face can be smaller than the bottom face. No arbitrary constraints on part size would be nice too - there are a bunch of interesting items in the building "details" section that can't be made large.
It's difficult to give creatures heads that aren't blobby, and insectile creatures in general. I found it quite difficult to do a Preying Mantis or an Ur-quan. Both have very triangular heads.
- Gus
Marvin Kosh:
The way textures are painted on in the vehicle editor is also not always right. It can create swirlyness on the ends of whatever shape you're adding.
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