Making sims unique

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simsfreq:
I'm thinking of starting a new neighbourhood completely from scratch with no EAxis fuglies and no strays and I was wondering if anyone wanted to share their methods for making unique sims, because mine always end up all the same and I invariably get bored - and I have read on here and other places that after the first couple of generations, a hood gets interesting, so I really want to make myself stay in that long.

I'm thinking what I will probably do is track down a few sets of default replacement faces to keep swapping in and out during sim creation and gameplay - any suggestions for good ones which have a good variety in would be great - and for most of my CAS sims and CAS townies, make them look like real people by modelling them off photographs and possibly downloading a few well made selfsims. However I've found you have to be careful with selfsims and photo modelled sims because if the features aren't positioned close enough to the original templates you get weird looking sims with mouths almost in their noses etc.

I've also downloaded pretty much every one of Enayla's skins and narrowed them down until I have only the ones I like, and plan to make them genetic. There are 15 in all so that should provide some variety. I wish we could make a new hair bin, as I'm not really a fan of putting light brown in brown and hoping it goes through to the brown/blonde sims. However that's another thing I'd be interested in - your favourite hair creators/sites. There are so many to sift through on MTS2 etc I don't know where to start.

Lastly, I'm being ridiculously organised and/or OCD with this hood and have set up a wiki to detail all the starter families, who is in them, what age they should be on Day 0 - and giving them personalities and backstories or ideas for storylines before I start. Hopefully this way I shouldn't just get bored of playing, or forget which sister is supposed to be slutty and which one is supposed to be studious, etc. I have just randomised the families, how many people in each, what ages they are, etc. So I get some strange combinations like one elder, 2 teens, 2 kids, and a toddler, which makes for an interesting backstory. I can also link up the families before I start which should help matters.

Oh and I have a couple of families made up of real people, mainly my own extended family which is always interesting. In the sims my little brother *always* grows up to be gay, through ACR's choosing...

HomeschooledByTards:
I adore Zazazu's face replacements. I use her replacements exclusively in my game and CAS almost always generates a pretty sim with them.

simsfreq:
Ooh, those are really nice, and I hadn't seen them before. Thanks.

I think I might try to be disciplined and only let the actual face templates be used to generate NPCs though. I can just about be bothered to make my own townies, but NPCs, not so much.

VacantBlue:
I like selzi's new defaults.  Although, I would mix them up a bit.  They look great, but I don't think that they offer a lot of variety.

http://www.modthesims2.com/showthread.php?t=250376

She has an older set of defaults as well.  I believe that they are linked in Zazazu's thread that was provided by jesslla.

Emma:
To make completely unique CAS sims, just move the sliders up and down on the face creation bit. You can get some really interesting looking sims that way. I personally use AmberDiceless' face templates as they are the closest I've seen to actual EAxis default faces without the fugly.

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