11th hour rally call for SimPE testing

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Lerf:
What store set? she asked higjacking the thread.

Halloweenscorpio:
The one I seem to be the only having. LOL! Inge is the first person who seems to know what I mean. If you go to the EA store, there is a store "expansion pack" for 1 cent. I got mine in my email, but I don't know how since my other email is registered with EA. I think you will find it if you type in Sims2 Store, although you may have to put ep too.

Inge:
Dea, yes that's what you were meant to do.  The new SimPE version doesn't appear on the main page until after the 12th hour (ie after 11th hour QA testing)  :)

Halloweenscorpio:
I ran scans last night, and they all worked well too.

FourCats:
Awesome.  I came here today to ask how to make sim PE work merging neighborhoods with AL.  I just finished downloading, and I'll try it either tonight or tomorrow.


Edit to add:


Well it didn't work.  I was trying to do   this.
I was able to add all the Maxis made neighborhoods as downtowns + tutorial + Beacon Falls, except for Bella(whatever that came with apartment life).  I also couldn't add SeaGull Island either.  When I opened the files in SimPE it didn't show any sims or relations they were all just listed as unknown and it gave me this error msg.   
This is just a Warning. It is supposed to keep you informed about a Problem. Most of the time this is not a Bug!

The Sim with GUID 0x00000000 (inst=0x0000) exists more than once. This could result in  Problems during the Gameplay!

Windows Version:
WindowsXP

.NET Version:
2.0.50727.42

I tried to do the steps to add those neighborhoods as downtowns as well.  But when I got to the part to tell the game to add the neighborhood as a downtown, it didn't find a nightlife template, like it did with all the others.  It just automatically took me to create a custom downtown.  I followed the same steps as when making the others, and it worked for each of those, but not these 2 neighborhoods.  What was different?

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