The Battle of the Aspirations
Brynne:
I have to say that Romance Sims are probably my favorite. Quite a few of my Bayfield clan is Romance. And the men do make great parents. When Joe (who is Romance) was married to his first wife, Jennie (who is family) I found Joe much easier to maintain. He was not yet permaplat, as this was very early on in my game, but he could satisfy his romance wants easily by flirting, hugging, kissing, etc. Jennie. He was also in a much better mood to take care of the kiddies. Jennie, however, immediately spun a want for another child. She became quite selfish, just wanting to fulfill her goal of marrying off a zillion kids, or whatever, and fell into aspiration failure. Which made it necessary for Joe to fulfill his romantic wants with one (or several) of his lady friends. Which then sent Jennie deeper into the red once she found out. But Joe was (still is!) a great daddy, preferring to spend his time with the children he already had rather than obsess over when the next one will be born.
I am with Ancient in that I think the Grilled Cheese Aspiration is funny as hell. I have one female romance sim who occasionally switches to Cheese for my amusement. Funny to see the men swoon over her one day, then push her away the next because of constant grilled cheese chat.
The Fortune sims crack me up when they go into the red, as well, and start panhandling to the school bus. I did have to break down and buy my teen sim, Jory, that bowling alley that every child needs...
Gus Smedstad:
I sympathize the most with Knowledge sims, but they're kind of dull to play because they only want to build skills, and watching them sit around studying isn't very interesting.
Family sims are a lot of fun to play, and I get a charge out the "have a baby" want. In fact, that's such an issue that I've had to institute a house rule that Sims won't "try for baby" unless at least one Sim Wants a baby, and at least one sim Wants Woo Hoo. Woo Hoos that neither Sim wants are strictly forbidden. For a while I was so baby-obsessed that I had a rule that when both Sims had a Woo Hoo want, they'd "try for baby" because they were in too much of a hurry to use birth control. It was the only way that families with no Family sim would reproduce. I've eased off on that, both because I've got too many Sims and because the Risky Woo Hoo mod gives some of the desire effect.
I don't like Fortune Sims much, and I think they're kind of dull to play since they pretty much focus on climbing the corporate ladder. I really don't like all the "buy object" wants because they're usually completely impractical due to space considerations. Some like "buy a more expensive countertop" are annoying because if you fulfill them, you're either stuck with one mismatched counter or you have to shell out a lot of cash to upgrade the other items.
Real-life Popularity personalities really grate on me, so it took me a long time to warm to playing them. But really seriously playing a Popularity Sim can be very challenging, and I like that. Getting 30 best friends can be really tough.
I avoided Romance sims for a long time because playing them naturally causes utter chaos. I did discover that if you ignore the infidelity wants, they're actually reasonably fun to play. All they want is a little affection and woo-hoo each day, and they're happy, plus it comes across as nice if you ignore the fact that they don't care who they do this stuff with. As far as playing them the "natural" way, 20 woo-hoos isn't really that hard to achieve, except that it requires a fair sized population of playable Sims, since so many of the townies are much too ugly to woo-hoo. Having 20 loves at the same time is an interesting challenge I'll take up sometime.
The Pleasure aspiration is completely uninteresting to me. These Sims never have any long-term goals, and long-term Wants are what keeps the game fun for me. I do make Pleasure sims because I have a rule about evenly distributing aspirations, but I don't like them so far.
Grilled cheese is just silly. I made a couple Cheese sims just to see what it was like, but I changed them back quickly.
- Gus
Bangelnuts:
Quote from: Brynne on 2005 November 05, 21:06:38
I have to say that Romance Sims are probably my favorite. Quite a few of my Bayfield clan is Romance. And the men do make great parents. When Joe (who is Romance) was married to his first wife, Jennie (who is family) I found Joe much easier to maintain. He was not yet permaplat, as this was very early on in my game, but he could satisfy his romance wants easily by flirting, hugging, kissing, etc. Jennie. He was also in a much better mood to take care of the kiddies. Jennie, however, immediately spun a want for another child. She became quite selfish, just wanting to fulfill her goal of marrying off a zillion kids, or whatever, and fell into aspiration failure. Which made it necessary for Joe to fulfill his romantic wants with one (or several) of his lady friends. Which then sent Jennie deeper into the red once she found out. But Joe was (still is!) a great daddy, preferring to spend his time with the children he already had rather than obsess over when the next one will be born.
I am with Ancient in that I think the Grilled Cheese Aspiration is funny as hell. I have one female romance sim who occasionally switches to Cheese for my amusement. Funny to see the men swoon over her one day, then push her away the next because of constant grilled cheese chat.
The Fortune sims crack me up when they go into the red, as well, and start panhandling to the school bus. I did have to break down and buy my teen sim, Jory, that bowling alley that every child needs...
I am enjoying my Romance clan as well and will enjoy them more now that I found out why Justin and Joe would woohoo and still get extramarital affairs pregnant, I had a long forgotten risky woohoo mod in my game .I had created a brand new female sim Cinderella Patterson who is Romance. she and Justin met through the neighborhood welcome commitee. Justin has been on the welcome committees continuosly of Late, they hit it off and I had her call Justin Later and ask him for a date so Justin being a Romance sim and permaplat readily agreed the date progressed and Justin fell in love with my sim so I sent them to fulfill the woohoo want clicked woohoo and I hear the lullaby I checked her info on the DMA Box and she is pregnant. as much as I am loving my Romance sims if you haave them in your game to any extant make sure you dont have a risky woohoo mod in place, as for grilled cheese that aspiration is hysterical
notovny:
I most dislike Family Sims. My ideal Sim family has a maximum of two children; I'll only wind up with three if the second birth is twins, or I have an unexpected abduction.
Popularity is approacting my favorite, as they're pretty easy to keep happy. I just tend to throw one-guest parties when I feel like it.
I don't have many Romance Sims, but I like them more than family Sims. Currently, all of my Romance Sims are monogamous and happy.
Fortune, I don't mund much either. For the most part, it seems to be a matter of keeping track of the oldest item they Want, and replacing that with a new one.
Knowledge is okay. While Fortune Sims tend to be focused on gaining skills for jobs, Knowledge Sims tend to be geared on gaining skills for the sake of gaining them, which tends to require balancing out skill-gain for bes effect.
katemonster:
Quote from: Gus Smedstad on 2005 November 05, 22:53:12
Family sims are a lot of fun to play, and I get a charge out the "have a baby" want. In fact, that's such an issue that I've had to institute a house rule that Sims won't "try for baby" unless at least one Sim Wants a baby, and at least one sim Wants Woo Hoo. Woo Hoos that neither Sim wants are strictly forbidden. For a while I was so baby-obsessed that I had a rule that when both Sims had a Woo Hoo want, they'd "try for baby" because they were in too much of a hurry to use birth control. It was the only way that families with no Family sim would reproduce. I've eased off on that, both because I've got too many Sims and because the Risky Woo Hoo mod gives some of the desire effect.
I have to do the same thing, making rules about try for baby. I will only let them try if they *both* want a baby (which they usually do once they're married and moved into a new place, regardless of aspiration). This usually gets most non-family couples one child and any subsequent ones must be accidental. Although it actually gets a lot of couples two children--I think there is something in the water.
Navigation
[0] Message Index
[#] Next page
[*] Previous page