Over 3000 negative posts about Spore on Amazon
Soggy Fox:
The game is neat, if you like a variety of simulation games in one. But, I won't buy it either - a housemate did, and then got me a no-cd patch so I can play too, but I'd have been happy just getting the whole thing rom online.
The only reason I could see for Will selling out to EA is that running Maxis took time from creating - the problem is, now his creations are being whored out with STDs and it makes him look bad too.
Mandapotpie:
Quote from: MrMugg on 2008 September 10, 01:52:29
Why does it take 5 weeks to download the cracked version? I must be looking in the wrong place or something. I sure as heck don't want the Sh*trom version.
Utorrent said it would take 6 days when I first opened it, but it really only took about 7 hours. It might say 5 weeks but it probably won't really take that long.
Gastfyr:
Quote from: asthehind on 2008 September 10, 01:23:38
Whatever the reasons behind it, they've made the news.
http://news.bbc.co.uk/2/hi/technology/7604405.stm
I think the article focused too much on the limited instillations, when as far as I understand it, that's not the main issue with SecureRom. I've heard it demands the deletion of various legally obtianed programs from the computer before it even lets you play the game. Also, that it does serious dammage to the computer all on it's own, like a virus.
Also, the comments by the ea person about the DRM preventing you from making 1000 coppies to distrubute on the internet were pretty silly imo. Aren't coppies allready available online, dispite this DRM that's supposed to "prevent" that?
Overall, the article seemed a bit biased and left me feeling the main point of it was, "A bunch of pirates and hackers are mad that they EA is making it harder for them to illigally copy and distrubute Spore."
Doc Doofus:
I have to admit, when I first heard about Spore, a year ago or more, I was enthusiastic. But having seen all the previews, it looks pretty but boring. There have been quite a few games like this, where you play it once, and after you finish the tutorial, there's no point in playing it again.
Will Wright is brilliant, but his goal of creating "toys, not games" depends on the toy having enough interesting emergent possibilities to sustain itself.
Faizah:
I have to admit, some of the Spore previews I saw were a tad underwhelming. (I won't lie though, I always intended to at least try the thing. I've never been easily won over by promotional garbage, nor lost by it. Stuff that makes it impossible to play the game legally, that makes me keep my money. Bought BV, it refused to run, claiming the CD in the drive was not the CD. Haven't bought another EA product since.) The game though, that's anything but. People may like/dislike different things about it, but there's definitely a lot to explore. Especially once you get out into space.
Every time I think of the space stage, I think of the Hitchhiker's Guide to the Galaxy. '"Space," it says, "is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is. I mean you may think it's a long way down the road to the chemist, but that's just peanuts to space."' (Yeah, I looked it up.)
Spore is also very customisable. Even I can make things in it. (I'm better at creatures, I had time to practice with the creator that was released earlier. I made a crappy Enterprise-based space ship, and was actually quite proud of it, until I noticed that there was already a better ship of similar design by Maxis.) And you can customise everything. Even the colour of the planet's land, sea, and sky. (May not be available on home planet, some tools aren't, but you can go to town on any colony planets you might have.) Honestly, you could sit around all day just creating things, if you felt like it. (Though that'd get dull quickly, for me.)
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