Updating CC for AL
Richief:
Similar to this thread, I decided to start a new one for AL, so what items need to be updated for AL?
I found that TVs and Stereos need new BCON and BHAV. Here are the new BCON and BHAV, add them to your package and change group number if needed.
Quote from: Lord Darcy on 2008 March 02, 07:29:10
How to use "Updated Resources" file
Open your custom object in SimPE. Sometimes you only have to edit one value in OBJD, but in most cases you have to replace pie menus (TTAB and TTAs), replace/add other resources like BHAV, BCON, OBJf, SLOT, STR#.
Download "updated resources" file attached in the post. Resources are grouped by folder. For TTAB and TTAs, there is only one resource for each, so there will be no room for confusion. If there are multiple resources in one folder, you can find the correct resource by the last group of numbers in their filenames.
Take a look at one of the BHAV files for changing table.
42484156-00000000-FFFFFFFF-0000100C.simpe
The boldened part indicates the Instance number. Select Behaviour Function (BHAV) in the Resource Tree, find and replace the matching resource with the same instance number in the Resource List window. If you select the "Instance" tab in the Resource List window, you can sort resources by the instance number.
If there is no matching resource with the same instance number, right-click on Resource List window to add them.
Richief:
TVs and Stereos need to be updated so that Sims living in other apartments can report noise.
Lord Darcy:
I edited this post to include quick links to the posts with instructions and required attachments for various type of custom objects. I'll edit this post whenever new information is added.
Instructions and Updated Resources for updating custom objects to Apartment Life
Fridge - same as FT
Television
Stereo (Note: To enable Tinkering in custom stereos, get Argon's Tinker by Proxy GUID hack.)
Bookcase - same as FT
Baby Changing Table
Potty Chair
How to use "Updated Resources" file
Open your custom object in SimPE. Sometimes you only have to edit one value in OBJD, but in most cases you have to replace pie menus (TTAB and TTAs), replace/add other resources like BHAV, BCON, OBJf, SLOT, STR#.
Download "updated resources" file attached in the post. Resources are grouped by folder. For TTAB and TTAs, there is only one resource for each, so there will be no room for confusion. If there are multiple resources in one folder, you can find the correct resource by the last group of numbers in their filenames.
Take a look at one of the BHAV files, for example.
42484156-00000000-FFFFFFFF-0000100C.simpe
The boldened part indicates the Instance number. Select Behaviour Function (BHAV) in the Resource Tree, find and replace the matching resource with the same instance number in the Resource List window. If you select the "Instance" tab in the Resource List window, you can sort resources by the instance number.
If there is no matching resource with the same instance number, right-click on Resource List window to add them.
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Updating TVs to AL
Here is the complete collection of changed resources for TVs, from Base Game to AL, so that people don't have to first apply FT package then AL package again.
Note that some resources are slightly different for each type of TVs. You have to pick the right type. Also fixed the EAxian error which disabled watching while lounging on sofas for Elders in 2-tiled TVs.
Copied and pasted from the previous FT thread.
Television - Floor - Expensive: 2-tiled Floor TVTelevision - Floor - Moderate: 1-tiled Floor TVTelevision - Wall: 2-tiled Wall TVTelevision - Wall - Tavern: 1-tiled Wall TV (NL)
How to remove "Pull Out" animations in custom TVs cloned from 2-tiled Floor TV
Sometimes the "Pull Out" animation of 2-tiled Floor TVs may not be suitable for custom TVs, resulting in wonky animation or misplaced TV after reparing/tinkering.
TVs have a line in "Function - Init" BHAV to determine whether they need to be pulled out for maintenance. I believe it's line 0x2. You need to change the value from 0x0000 ("Requires Pull Out") to 0x0001 ("No Pull Out").
Then you have to remove Anims - Adult (0x81) and Anims - Object (0x86) from Text Lists to keep the game from calling animations for pulling out TVs.
You have to sell and rebuy TV for it to pick up the change.
Also, you need this global mod to correct repair/tinker animation for all custom 2-tiled floor TVs that need to be pulled out for maintenance.
Repair Animation Fix for 2-tiled Floor TVs - Sims hold the screwdriver correctly
julsfels:
First let me thank you for this thread - it is really, really helpful!
I saw that the bookcases have already the new options - is there anything else to do?
Lord Darcy:
Quote from: julsfels on 2008 September 08, 18:28:58
I saw that the bookcases have already the new options - is there anything else to do?
From what I've seen, bookcases and computers seem to remain compatible with AL once they're updated to FT.
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