How do you organize your CC?
Bugger:
Quote
Simbliss, if you've recently updated to AL, it might be worth you doing as I've just done. Mine was a mess and caused all sorts of borkage. It's virtually impossible to put them all into folders when it's such a tangled mess, and a big job. Far better to just start from scratch again.
I did update to AL, but waited after getting ahold of it. I held off to see what hacks and CC people were posting as problems for the EP. Then I went through and pulled all of my hacks/globals that I was (luckily) able to identify, slowly adding back in the ones that weren't being listed as incompatible. So far, no borkage. I went through and had a good look at my downloads folder: It appears that at one point in time, I went through with a hack scanner and renamed many many items so I would know what the heck they are. I still have three other DL folders outside of the TS2 file filled with unrecognizable bits. I think I will have to just delete them and start over; same goes for the items that weren't renamed in my main DL folder. *sigh*
Lorelei:
I have used a combo platter of Sims2Pack Clean Installer, Delphy's tool thing, Sims2Categorizer from SimWardrobe, and JDirPrint.exe to sort my CC.
After Pets, I made sure to download directly into clearly labeled folders that describe the contents. I also got a lot pickier about my CC. My DLs folder is huge, which is all the more frightening because I was on dialup at the time.
PCs also have a Date Modified column when you view folder contents. My file folders inside my DLs folder can be arranged according to the date I last bunged something into them, which makes finding troublesome content faster and easier when troubleshooting.
I also use a virus scanner like Avast! before decompressing anything I download.
maxon:
Quote from: Lorelei on 2008 September 05, 03:00:15
PCs also have a Date Modified column when you view folder contents. My file folders inside my DLs folder can be arranged according to the date I last bunged something into them, which makes finding troublesome content faster and easier when troubleshooting.
Ah, that's just made me think - one way to locate meshes associated with skins. I will have DL them at the same time so they will have the same date modified label. Excellent. I can feel a reorganisation coming on.
tgcgoddess:
Quote from: TashaFaun on 2008 September 04, 23:24:16
Quote from: Samethana on 2008 September 04, 22:39:16
Quote from: TashaFaun on 2008 September 04, 07:53:14
Yes to both. I also combine all my package files. Say I get a dress with a mesh and four recolours, I use SimPE to combine all four files into one. It makes it so much easier and there are no abandoned meshes (plus a lot less files to muddle through. I do the same with hair and multiple recolours of maxis objects etc. I have 735 (probably without combining it would be over 2000) files in 55 folders.
Is there a tutorial somewhere on how to do this? I'm a maniac when it comes to my downloadfolder, and this seems to be the perfect solution for the headaches it gives me sometimes.
I don't think so I just figured out most of it on my own and what I didn't know I asked the creators that I knew would. I can write out a tut this weekend and pm it to you if you can't find something suitable by then.
Ohh, could you send it to me too?
nil:
the following is just my personal preferred way listed out just for any potential interest:
1. for lots built for both upload and self-interest, a sub-directory in downloads folder called "build4upload" will be placed alone there. surely, assuming no other package-type of CC in other parts of the custom folder..
2. for lots built for self-interest and/or game-play, a sub-directory in downloads folder called "build4funs" will be placed there. the same assumption as the above applies.
3. all mods are in a separate folder called "mods4funs". just move the folder in the custom folder when necessary. but in deeper, I've grouped mods into "often", "sometimes", "rarely". certainly, unwanted mods are deleted or simply removed from there.
4. for non-mod CC, they can be grouped based on ts2 ui categories, cc creator name listings, and theme listings.
5. the shorter the sub-dir names and the cc names, the faster they got read. so, one can use a copy of categorised folder and then batch-rename them all into simple names for practical usages. addition and/or removal can be done with original copies.
6. mod the cc... esp those with unnecessary contents (by omission) or those highly compressible like monotonous plain recolours and invisible recolours (by in-game compression with simpe).
just trim away those unnecessaries from most of those huge-sized CC. those not-so-big files can be ignored due to the overall efficiency. but surely, obsessive perfection is nothing wrong. :D generally, I've saved >50% of the HD space used.
btw: for a testing sub-dir, one can simply make a sub template and use a copy in that testing sub. so if the new cc may be categorised before testing, and that may be helpful for later integration.
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