Lest we forget: SPORE

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cwieberdink:
Well, now after having made it to the tribal stage, I'm getting sick of it.  It is like JM says, just too much violence.  There is no way to avoid it and it gets tedious after a while.  The creature creator was fun for the first few plays, but I'm sick of that now too.  Back to Sims!

kewian:
Im having a bit of trouble figuring out how to make them leave the tribal area.. or do they only go out when meat is low?

Zazazu:
Click and select around your tribe. This will set them as a group for commands. You can then click on the ground to move them about or on action-objects like fruit bushes.

Ryslin:
I find myself enjoying this game entirely too much. Starting from cell and only letting them have what they come across has made some interesting messes of creatures.

My sadness is no underwater/flight from creature phase. I see a expac with all that in there.
Try the poison on the cell phase, you don't have to fight at all.

The question about how you start..First load of game requires you do the previous level to access the next. This means you must have done cell/tidal pool to get to critter, critter to get to tribal so on. From that point on you can create something "at that level" and play it one level beyond what you got to. The downside of this is they do not get their evolutionary powers, which can change the way things are going quickly. The first species I got any distance came into Tribal phase with this rain that heals, and a firework that raises those that watch it's relationship to the tribe.

I am finding depth in odd places and empty holes that imply content might be forthcomming. My thought for the underwater is if you do for some reason swim out into water as a critter you will get chomped.


Last but not least, omnivores rule. If it lives , we can eat it.

cwieberdink:
I've played the cell stage twice and neither time could I find the omnivore jaw!  I got all the parts except that one.

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