Lest we forget: SPORE

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J. M. Pescado:
Quote from: Ellatrue on 2008 September 16, 22:17:59

It would be cool if you could play as a tribal society and try to survive as the rest of the world moves past you to the civ stage, explores space, etc. Now that would be a real (if somewhat depressing) challenge! Basically, you'd have to find a place that's extremely abundant with life, very biodiverse, and difficult for the "civilized world" to reach. Either that, or a place so far on the fringes that no one wants it, with a climate so unsuitable to agriculture that specialized knowledge of hunting/gathering would give you a relative advantage.
Sim-Eskimo?

syberspunk:
Quote from: Hellyes on 2008 September 15, 19:00:45

Quote from: photo on 2008 September 15, 18:51:30

I'm still confused as to how you download other people's creatures?


There is two ways.  At the Spore website in the Sporepedia you right click on what you want and save it to the creatures folder.  The other way is in the game if you are able to go online.  Go to the Sporepedia, and under creatures click Search Online.  There is a link under each creation for downloading.


Just to clarify, when you go online, and go to the Sporepedia, can you browse random people?  Or do you have to specifically search for usernames?  Or, do you mean that this Search Online option does allow you to just browse random people's custom made content?

I vaguely recall having access to random stuff, when I very briefly played around the the creature creator.  But when I last went in (about a week ago), I could only see the 30 EAxis pre-mades and my one creature.  I couldn't see anything else, and I musta been totally blind or something, as I don't remember seeing this Search Online option, and I don't remember using it the last time.  :-\



Quote from: jsalemi on 2008 September 15, 22:32:15

If you use the no-cd.exe and a keygened key, then you can't go online.  If you use it with a legitimate key, you can go online, but you're subject to the 3-installation restriction (I believe).  But you won't have suckrot on your machine.


Quote from: kuronue on 2008 September 15, 22:34:54

However, the three-install thing seems (from what I hear) to be negated by the crack even if you have a legit number, because the cracked exe won't phone home to reduce your install count on their server.


Quote from: jsalemi on 2008 September 16, 13:30:35

Right; if you're arr'ed, you can't register and go online.


Quote from: jsalemi on 2008 September 15, 22:44:06

No, the cracked exe doesn't come with a pre-genned number; you still have to gen one (or get one) and enter it in during install.  Others in this tread have reported going online successfully with a legitimate game with the no-cd.exe to keep it from installing SecuROM.


BZZZT!!!  Conflicting info.  Does not compute.   HALP!  I R confused!!!111oneoneleventy  ???

So... which is it?  I has a legitimate copy and I has arr'd so I could play without suckrot.  Can I go online with my legit SN# without reducing the install count?



Quote from: jsalemi on 2008 September 15, 22:32:15

But I don't think there's any real advantage to going online -- you can search the Sporepedia on the website, and save the creatures/vehicles/whatever that interest you.  Just plop them in the proper sub-directory under 'My Spore Creations' and they'll show up in your game.  They don't always show up in your game's off-line Sporepedia, but I've seen them actually show up in the game itself. But at least that way you have complete control over your game, and aren't stuck with random crap it decides to download on its own.


Can someone again sum up any differences between online and offline play?

Are the only benefits of going online:

1) "direct" access to the Sporepedia... and thus you can download other people's custom made creatures by clicking (instead of saving .png files and "installing" them?

2) random content crap being downloaded to your game?

3) achievments/easter egg lists?


Is that it?

Also... if you want to "install" other creatures via .png files, what directory to you "install" them in?  Does it just go in:

C:\Documents and Settings\<User Name>\My Documents\My Spore Creations\Creatures

I just want to be certain.  Thanks.


Ste

Solowren:
Quote from: syberspunk on 2008 September 17, 16:53:45

Just to clarify, when you go online, and go to the Sporepedia, can you browse random people?

Yessir.

Quote from: syberspunk on 2008 September 17, 16:53:45

Can someone again sum up any differences between online and offline play?

Are the only benefits of going online:

1) "direct" access to the Sporepedia... and thus you can download other people's custom made creatures by clicking (instead of saving .png files and "installing" them?

2) random content crap being downloaded to your game?

3) achievments/easter egg lists?


Is that it?

I believe so.

Quote from: syberspunk on 2008 September 17, 16:53:45

Also... if you want to "install" other creatures via .png files, what directory to you "install" them in?  Does it just go in:

C:\Documents and Settings\<User Name>\My Documents\My Spore Creations\Creatures


Yep, you just save them into that folder.

jsalemi:
You can browse the Sporepedia pretty much anyway you like.  I've searched it on creator name and on a particular item name (or portion -- do a search on 'DRM' on the Sporepedia for lulz. :)).

Suckrot and install count are two different issues, since the install count is stored on EA servers, and SecuROM is on your local machine.  
So no, you won't reduce the install count by using a no-cd.exe -- you just won't have SecuROM installed. (This is at least how I understand it -- do note that I arrr' playing strictly offline :) ).  However, using a no-cd.exe is not the same as being arr'ed -- you can have a purchased copy and use the no-cd.exe, but if you use a arr'ed copy, you don't have a legitimate key, and the EA servers will reject your fake key.

As for the difference between on and offline, you got it. And yes, you store the downloaded .png in the proper sub-directory of My Spore Creations.  So creatures go in \Creatures, vehicles (including spaceships, I believe, though they may go in \UFOs) go in \Vehicles, and so on.

rufio:
Quote from: rohina on 2008 September 16, 06:47:47

Quote from: rufio on 2008 September 16, 04:05:50

ETA: If you have any faith in a wikipedia article of disputed neutrality, there is some info about it here.  I'm not claiming it's necessarily accurate, but it's more or less what I would have said if I had more time and gave more of a shit.


"Disputed neutrality:" so you are asking us to rely on something less reliable than regular wikipedia? And you don't give a shit? Dude, this is Retardo Land. If you don't want to back up your arguments with solid evidence, don't start with us.


I'm not asking you to rely on it.  Wikipedia should not be used as "proof" for anything anyway.  I am asking you to read it and assume that that is generally along the lines of what I would have said.  I don't doubt that as a scholarly reference I am probably less reliable than Wikipedia.

Quote from: Gus Smedstad

Dude, that is an incredibly stupid argument.  You might as well say that the transition to larger brains was a bad, thing because for hundreds of millions of years our remote ancestors had brains the size of a walnut, and that can't be said at all for brains of our current size.

For someone without your weird love affair for hunting gatherer societies, this is actually an argument for agriculture, because it took only a few thousand years for a different method to completely replace something that had been in place for millions of years.

Actually, that's precisely the point I was trying to make; farming cultures never fully replaced hunter-gatherer cultures.  Also, consider this: human beings were all hunter-gatherers for 2 million years.  After only 12 thousand years of farming, we have pretty much decimated the ecosystem.  How's that for natural selection?

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No, but you apparently have.  You think that evolution is about what you think is "easier," when in fact it's about having more babies.

Evolution is about survival of the species.  Too many babies means that everyone dies from starvation.  Overpopulation is already becoming a problem in some places.

Agriculture would not have yielded more food than hunter-gathering until it had been in practice for some time.

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That's the statement that made it clear to me that I was dealing with yet another weird fanatic with a fetish for hunter-gatherers.

Dude, I just think it's interesting to think about how cultures with a completely different way of life would live.  I already have plenty of city-building games if I decide I want to play another one of those.

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This sort of argument belongs in Retardo Land.

Good thing that's where it is, then.

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Is that your response to every game that involves the advance of civilization?

I actually don't own any.  Not because they offend my anthropological sensibilities, but because I never found the premise of building up a civilation just like ours and fighting wars very likely to be fun.  I thought Spore might be different.  I was wrong.

Quote from: Ellatrue

I don't know of any hunter-gatherer societies that have moved beyond the tribal stage.

Agriculture, as I understand it, is what allowed society to become more highly organized with a greater division of labor among different trades. Producing food more efficiently meant that everyone didn't have to be involved in food production, thus paving the way for art/science/government/what-have-you. In other words, "a civilization." Something larger, more organized, and more complex than tribal society.

Sure.  And the way of life we call civilization is also interesting too.  I'm not saying we should all go back and be hunter-gatherers, just that the hunter-gatherers have a way of life that I think would be fun to play around with, and that the neolithic revolution was a bit of a fluke at the time.

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When everyone is busy hunting/gathering, they don't have time to build a civilization--only for living from day to day.

Actually, hunter-gathering societies actully had more free time.  What caused civilization as we know it to come into existence was the division of labor that you addressed before and the fact that there was an upper-crust that didn't have to do much of anything.  The hunter-gatherer societies were generally very egalitarian, so the complex social structures never developed.

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This is why there's a theory that agricultural societies are what drove the hunter-gatherers to extinction.

They have not.  Read the thread.

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It would be cool if you could play as a tribal society and try to survive as the rest of the world moves past you to the civ stage, explores space, etc. Now that would be a real (if somewhat depressing) challenge! Basically, you'd have to find a place that's extremely abundant with life, very biodiverse, and difficult for the "civilized world" to reach. Either that, or a place so far on the fringes that no one wants it, with a climate so unsuitable to agriculture that specialized knowledge of hunting/gathering would give you a relative advantage.

See, that's what I'm saying.  That would be fun.

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