Lest we forget: SPORE

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sirnh:
Did anyone notice a space ship in the second stage? I mean, I was playing the second stage and I was busy fighting an enemy and only had 2 more to go, when suddenly the shadow of an (alien)-space ship was visible on the ground. It shot (or abduct...) 1 enemy (and it got killed). The ship a few more minutes and then left. Next thing I did was kill the last 1 of the enemy, but the game still seems to think there is 1 more enemy (the message top left said somthing simular to: 'destroy 1 more of the xxxxx  to get ??dna points'), but the map shows them as extinguished :-\.

To problem is that I forgot to take pictures, but I found a (bad) youtube video at: http://www.youtube.com/watch?v=KVRwzGVdmpY

Gus Smedstad:
I saw spaceships multiple times in the Creature stage.  When I saw it I thought it was some sort of easter egg, since Maxis has a thing for alien abductions (Sim City, Sims 2).  It wasn't until I hit Space that I realized they were just showing off normal gameplay... from the victim's point of view.

 - Gus

squish:
Quote from: Hellyes on 2008 September 11, 01:46:51

I got to the space stage, but I couldn't leave the planet or save.  I was stuck.  I was forced to quit the game without saving and now I am back at civ stage. I've been reading on some other sites that this is a bug or glitch with the game.  Anyone else have this problem or know what the solution is?

Did you play through the "testing" part? I couldn't quit or save the game until I had gone through the testing of ship movement and abducting animals.

After getting to the space stage, I loved the meta in the game, as throughout the creature and tribal stages I had come across space ships abducting other creatures and was wondering what they were doing  :D

Faizah:
I love the early stage UFO visitors, the normal game play, but from the other side. Before I got to the space stage, I witnessed a couple of abductions and thought, gee, that looks cool. Never really thinking that I'd get to do that. I've got two races at the space stage, and I think I've got the hang of this terraforming business. (I transfomed a lava-world by my home system's sun into a T3, woo.)

The biggest time-saver I found when it comes to terraforming: You're given 10 each of three plants and three animals during the quest your home city gives you. (If you don't have them after going through the quest dialog, check your cargo bay has at least 6 spaces and try again.) You really only need to put one of each on the planet, it'll fill in the rest. That leaves 9 more of each, for 9 other planets. (Also, you can take as many plants/animals from worlds as you like, they'll repopulate.) Also, plants can be 'dropped', they'll be fine. Zip them out there. (So long as you're over land.) Animals can't, you need to be more careful when beaming them down. (When I beam something up - spice crates, etc - from within city limits, I inevitably beam up a few citizens. I just chuck them out. Heh.)

Ryslin:
There seems to be a bug during the tutorial on space flight. Make sure when you first leave the world to plant your first colony that when you return you answer the comm before zooming into the planet.

You can't save during the space tutorial either. I have gotten in the habit of saving at the end of Civ stage for two reasons. Sometimes my neighbors are a PITA and I need to rethink what I was doing. The other is to have a recent save location due to the no saving for a small bit at the start of space.

Tips from elsewhere-
Many are stating don't waste that colony on the rock they try and make you use it on. Once you have done the tutorials a few times you have the gist of how to handle it, terraforming your moon is one of the easiest things to do. It also provides you with a quick one two of spice collection. Usually your moon has a different spice, thus buys your homeworld spice at a reasonably high price and can be reversed for the same effect.

Carry a colony in your ship at all times when possible. You never know when you will find Pink or Purple spice.. you can always come back later to make the colony viable.


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