Campus of Death
sewinglady:
Oh, I've made enemies... sometimes on purpose, sometimes not...there's been more than a few nasty divorces, etc.
I think that the great thing about this game is that we can all play the way we want to play...and it is fun to see how others play and sometimes it gives one ideas, no?
SnootCB:
I recently replaced nouniprotect- took it out originally because the autonomy bugged me, but put it back because I'm sick of seeing the same old dormies and wanted to see some deaths. I've only had maybe one death a month since reinstalling it. One thing that helps keep the death rate low is to actually allow the dormies to stay in their rooms. If you want to keep it realistic (making them sleep in real beds rather than just stand around, invisible, to regain needs) the way you are doing it is great- but I find that the more "realistic" the requirements to keep a dormie alive, the more likely they are to fail at meeting those requirements. Another thing you can do is to pepper the lot with snapdragons. These don't fill the Energy need bar, so your dormies will still pass out, but at least they won't starve to death while sprawled across the floor or nose-down in the mac 'n' cheese.
Gus Smedstad:
Snapdragons crossed my mind, but I didn't want to make the real student's lives any easier.
I think the biggest threat to Dormie lifespan is the floor sleeping, which happens quite a lot. It's inefficient, and I suspect it's causing motives to bottom out because almost everything hits zero while they regain energy. It's possible the deaths I've been attributing to starvation are actually the 3-motive death instead.
One thing I did recently was put a boom box near the mailbox, where the dormies stop walking after returning to class. This forces them to wake up immediately after passing out, and they usually make it to a bed afterward. I'm not sure yet whether this will result in fewer deaths.
- Gus
Liz:
I know what you mean about the inefficiency leading to the 3-motive zinger. I don't especially long to kill off my dormies, as I made them all myself, but I'm not heartbroken if a few of them kick it. What I mind a lot more is the slow, lingering deaths they've been on about this first go-around. After a couple of generations, though, once there's a more impressive body count per dorm, I think the hauntings will be likely to assist in the lulzy and more efficient deaths of further dormies. Must remember to replenish their numbers before I send the next generation's kids through - and this time, make more of them I wouldn't mind seeing expire in various and stinky ways. I also think I'll be giving more of them rubbish personalities in hopes of wacky hijinks and so-forth.
Quote from: Gus Smedstad on 2008 September 01, 17:35:01
One thing I did recently was put a boom box near the mailbox, where the dormies stop walking after returning to class. This forces them to wake up immediately after passing out, and they usually make it to a bed afterward. I'm not sure yet whether this will result in fewer deaths.
I have a radio in my dorms' dining/living area for this purpose. Problem with this is, they wake up briefly, start dancing, wear themselves out further, start to stink, then pass out briefly again, only to attempt to rinse and repeat until they're hungry now and/or have to pee, in addition... plus they aren't really getting any social... so the 3-motive zing is still too likely in my setup. Hopefully with increased bedrooms available this will mix things up for the better.
Putting the box out by the mail is a good idea to keep the sidewalks free of crashed-out dormies. Knowing my playables, they would all then come back from class and dance for the next 14 hours straight if left unattended... which, I suppose, would be refreshing change from the birdwatching that's so the rage with college kids these days.
Alex:
You could try using the wall speakers? I can't remember if they can dance to those, but if they can then they don't do it very often at all.
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