Oh My! I think EA might have done something smart for a change!
virgali:
That's weird. I remember reading a thread here about the game having a glitch that caused it not to run properly on Dual core machines? It was soem time ago and I am technically challanged so I may have not understood what people were talking about.
Though I remember the thread 'cause it explained how to fix it and everything with a file you had to download from the Windows site. :-\
jsalemi:
Quote from: virgali on 2008 September 02, 17:47:42
That's weird. I remember reading a thread here about the game having a glitch that caused it not to run properly on Dual core machines? It was soem time ago and I am technically challanged so I may have not understood what people were talking about.
Though I remember the thread 'cause it explained how to fix it and everything with a file you had to download from the Windows site. :-\
The file is actually called 'Forcecore' and it's a small utility that's somewhere here and around on the net -- it forces the application to use just one core. Up to FT at least, the game ran faster if you forced it to use only one core. It had some glitches and ran slower if you let it use all cores. It seems like AL may not necessarily run better on a multi-core machine, but it won't run bad, either.
virgali:
So if I tried the Forcecore on AL it wouldn't make any diffference?
jsalemi:
It doesn't appear to. I ran AL for a couple of hours on my Core 2 Duo desktop last night, and it hummed along just fine -- even seemed faster than FT using one core w/Forcecore. I saw no lag, no graphic glitches, nor any other signs of it having an issue with a multi-core processor.
So it seems that AL at least plays nice with the multi-core processors, if it doesn't actually make good use of them.
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