Offspring personality points
Zazazu:
Random is random. Take a small enough sample, and you can easily draw false conclusions.
Li'l Brudder:
Quote from: nerakdon on 2008 August 31, 22:08:27
Quote from: Li'l Brudder on 2008 August 31, 21:31:49
Wunderkind.
Hmmm.... is that a comment, or an answer? I could read that to mean "The idea of a superior child amuses me", or I could read it to mean "The game was just weird at that particular moment, do not expect to see this again".
If it was the latter... I've seen high-point-total children many many times, but it definitely doesn't always happen, and rarely happens with a first child (for me).
It's what the Prime Guide for the basegame calls them. Stuff like that happens.
Kibble:
Quote from: Quinctia on 2008 September 01, 00:15:04
I don't necessarily see more points as "more better,"
I definitely don't see higher point totals as "better", either -- I typically find Active sims to be a bit too high maintenance, and Outgoing can be a liability if a sim doesn't have enough Nice & Playful to compensate -- they end up just being jerks and getting pissy.
But back on the subject -- has it been proven that for the personalities of sim offspring, random is random? No inheritance, no parental influence other than "Encourage"? How... dull.
Quinctia:
Have a sample size of 88. Every born-in sim in my legacy hood that's on Generation 11. The "Played" column indicates whether or not I played through the pregnancy or just basically spawned some kids for the parents. Special parentage (alien abduction, grim reaper) is noted, as well as which sims were born as multiples and which were singles (plus who they shared the womb with). Lucky you, catching me when I decided to input all my sims into a geneology program, mainly to keep track of custom genetics. I had all the info collected pretty much already.
I'd say my quads with totals of 35, 35, 28, and 25 are pretty good indicators of general trends, however, at least for total points. I seem to have an excessive amount of sims with 10 neat points on the dot. I've often wondered if birth traits are influenced by their parents. But then again, I've had instances like a sim with 2 outgoing points born to parents with 10 and 7 outgoing points, which makes it seem more likely to be random. To have THAT many maxed Neat sims, though...
J. M. Pescado:
Quote from: nerakdon on 2008 September 01, 07:10:36
I definitely don't see higher point totals as "better", either -- I typically find Active sims to be a bit too high maintenance, and Outgoing can be a liability if a sim doesn't have enough Nice & Playful to compensate -- they end up just being jerks and getting pissy.
Active sims are far less maintenance than lazy ones, simply because they can actually *GET* to where you need them to be in a timely manner. ALSO, active sims have noticeably reduced energy decay! Sleep is the devil! Outgoing is largely a liability because it increases social decay while not providing any concrete bonii, although Outgoing >= 5 prevents fleeing from fighting. Playfulness increases Fun decay, but Fun is easy to repair, unlike Social, so high playfulness is not as troublesome as high Outgoing. With Niceness, moderate values produce the most stable, albeit boring, sims. Extreme Nice values (high or low) combined with high-outgoingness will antagonize other sims: Excessively mean outgoing sims antagonize other sims by poking them, but excessively nice ones are no better, as their constant attempts to hug are equally antagonizing, but far less funny!
Quote from: nerakdon on 2008 September 01, 07:10:36
But back on the subject -- has it been proven that for the personalities of sim offspring, random is random? No inheritance, no parental influence other than "Encourage"? How... dull.
There is definitely some amount of inheritance, but results can be extremely random as well.
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