Offspring personality points
Kibble:
Quote from: Quinctia on 2008 September 01, 23:45:46
Have a sample size of 88. Every born-in sim in my legacy hood that's on Generation 11. The "Played" column indicates whether or not I played through the pregnancy or just basically spawned some kids for the parents. Special parentage (alien abduction, grim reaper) is noted, as well as which sims were born as multiples and which were singles (plus who they shared the womb with). Lucky you, catching me when I decided to input all my sims into a geneology program, mainly to keep track of custom genetics. I had all the info collected pretty much already.
I'd say my quads with totals of 35, 35, 28, and 25 are pretty good indicators of general trends, however, at least for total points. I seem to have an excessive amount of sims with 10 neat points on the dot. I've often wondered if birth traits are influenced by their parents. But then again, I've had instances like a sim with 2 outgoing points born to parents with 10 and 7 outgoing points, which makes it seem more likely to be random. To have THAT many maxed Neat sims, though...
That is... amazing, impressive, and.... wow.
It almost makes me wonder... could one's playstyle be thrown into the mix of a child's genetics? I know it sounds like crazy voodoo nonsense, but what if? For instance, I tend to have kids with very high (but not 10) active and outgoing, low everything else, which I am not a fan of -- I never *make* sims that way. So maybe a kid whose mother was always in a high environment area would have high neat, or something like that.
I do believe I am going to have to spend some time torturing sim mamas-to-be. Creepy, but I gotta know.
Kibble:
Quote from: J. M. Pescado on 2008 September 02, 14:24:21
Quote from: nerakdon on 2008 September 01, 07:10:36
I definitely don't see higher point totals as "better", either -- I typically find Active sims to be a bit too high maintenance, and Outgoing can be a liability if a sim doesn't have enough Nice & Playful to compensate -- they end up just being jerks and getting pissy.
Active sims are far less maintenance than lazy ones, simply because they can actually *GET* to where you need them to be in a timely manner. ALSO, active sims have noticeably reduced energy decay! Sleep is the devil! Outgoing is largely a liability because it increases social decay while not providing any concrete bonii, although Outgoing >= 5 prevents fleeing from fighting. Playfulness increases Fun decay, but Fun is easy to repair, unlike Social, so high playfulness is not as troublesome as high Outgoing. With Niceness, moderate values produce the most stable, albeit boring, sims. Extreme Nice values (high or low) combined with high-outgoingness will antagonize other sims: Excessively mean outgoing sims antagonize other sims by poking them, but excessively nice ones are no better, as their constant attempts to hug are equally antagonizing, but far less funny!
I find it very interesting how different we feel about our sims' personalities. You make some interesting points -- maybe I'll start letting a few active sims grow to adulthood without giving them the boot, and see how they do.
Zazazu:
My sims are all over the board, even CAS sims, because I randomize everything. That being said, I prefer sims who are just active enough to have the option to Run places, just playful enough to gain fun from games, and relatively outgoing. If it weren't for the "OMG a fight! RUNNNNN!" behavior, I wouldn't care about how outgoing they are. For nice, I prefer the extremes, because I love laughing at them completely failing at socialization.
Sims going low on social is almost never an issue for me as my sims are not single for long. Those who are have pets. I have more problems curtailing the socialization to get them to eat and visit the toilet...though it's still not too bad. I mostly leave my sims be and just direct a few interactions when aspiration lowers to green or skilling/targeted socializing when they are still going for their ordained career level.
Quinctia:
My only problem with low active sims is that they still gorge themselves, as noeatcrap only stomps that for the active sims. High Outgoing isn't a huge annoyance to me, because there are ridiculously easy ways to raise social, like toddler baths (for both bather and bathee), and phonehack's ability to call-->friends keeps relationships and social up. Sadorandomness has dictated most of those really outgoing ones have ended up as Popularity or Romance sims, anyway, so that's easy--they want to do these things and do quite a bit autonomously, outside of the phone macro. (It's also dictated some of the really Shy ones to become Romance Sims of Fail, for many funtimes.) I dislike really Messy sims' bad habits and really Neat sims' cleaning obsessions.
I really don't think mood or anything during pregnancy affects the resulting baby's personality, though. Just the same slightly randomness that leaves me with sims that had equally happy lives dying from about 78-83. I have another legacy that started with a Messy founder and so far, the descendents have all tended towards Messy, as well. But they're now living in a house that's just as nice as the family with the OCD streak--so the environment is probably not influencing that stat.
maxon:
Quote from: nerakdon on 2008 September 02, 15:57:11
It almost makes me wonder... could one's playstyle be thrown into the mix of a child's genetics? I know it sounds like crazy voodoo nonsense, but what if?
It's crazy voodoo nonsense. We know (at least I think we know if I understand Pescado correctly) that off-spring personalities are determined by an algorhythm in the code and the set of personalities produced by it, which can be applied to potential off-spring, are always the same. It makes no difference how you play.
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