Urgh; AL townies breeding like rats!

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nil:
back-up at different points  may be a way to go shortly.

but, making sims-trap lots to pitfall the extra sims for Holloween flavour :D  can be a way to go...  the guns, the bombs, the knifes, etc... or simply lure the "innocent" extra sims into a swim-pool without ladder... let them "quit" automatically... or with mods to remove them fast.... :D

Zazazu:
You'd still have those character files in your game, though. Best way is to Deleted 2 all you can, or those long dead.

Coggeshall Village has 153 files right now. I'm not particularly happy about those extra files, but most of the bloat are those damn college professors, multiple waiters spawned by a lot I'd downloaded and not realized had too many spawners, extra chefs and clerks for the same reason, and those 30 extra AL townies I got before notownieregen was fixed. They annoy me, but I guess it's okay...the 'hood is semi-urban. My secondary 'hood, Onoway, has 21 character files. 21. Yay.

Chain_Reaction:
My game is spawning a new townie everytime I load it and I haven't even played with the sims yet, just building. Silly EAxis.  ::)

It's time for me to stop being lazy and download updated hacks and put them back in my game.

Architect Manic:
I'm glad to hear that this problem has been successfully resolved. I can finally get back to playing my favorite neighborhoods. Thanks everyone. n_n

Frally:
Please forgive my stupidity, but I am still not 100% sure about how notownieregen should be working from now on. I don't want any townies in my game at all, but even with a clean template, the game is generating new random AL townies. Is there any way to stop them breeding completely? I have about 65 character files, with 1 CAS playable - seems pretty high since someone else said they only have 21. I'd uninstall this piece of crap expansion, but I just want the ceilings, dammit.

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