Urgh; AL townies breeding like rats!
Architect Manic:
Quote from: sloppyhousewife on 2008 September 04, 08:02:45
Quote from: FourCats on 2008 September 04, 01:41:47
Why can't you just make a hack that allows millions of character files before it becomes a BFBVFS?
I think that in a lot of cases, people aren't concerned about too many townies, but they DO NOT WANT them.
Precisely. For me, the thrill of building small communities comes from my sims being able to see and socialize with their neighbors while out and about in community lots. Instead, my playable sims hardly ever appear anymore because of the swarms of new townies. That, and when I return to my other sims, I find that they've accrued about ten million new 'I met' memories because of the new townies who insist upon greeting anything that will stand still long enough. -_-
Psysix:
Your liking of the spawning really depends on how you want to play. I let mine spawn for a while but put a plug on it once I hit almost 1300 because that is about the size I wanted for now. I run mine to be more like a booming city, with the playable sims being the suburban folk (though I'm looking to expand apartments into a second downtown lot just for them to give a sims livin in the city sensation). The townies serve for me as the mob of civilians you see in commercial areas that you most likely will never get to know, either because they're from somewhere completely different or just don't live in your neighborhood or work with you. I may have to check out that townie gun though if I start to run down, because if I remember, removing notownieregen does bad things.
Anyways, some like to keep it specifically their playable sims, especially if they have a decent sized 'burb going. Townies to them get in the way of keeping it just familiar faces.
Although it might be fun to let townies spawn endlessly at a constant rate to create a social experiment of rapid overpopulation in Sims 2. Pleasantville populated by 10459 townies and counting!
Eleonora:
Quote from: Psysix on 2008 September 05, 20:09:59
Pleasantville populated by 10459 townies and counting!
My pc just had a melt-down at the mere thought. Thanks.
Seriously, over ten thousand townies?! My rig starts to splutter as soon as I get anywhere near 200 sims.
My first reaction was: How on earth are you going to marry all of them into your families. That's what townies are to me, folk you breed into your families until the gene pool is large enough to sustain itself.
NothingToSee:
Quote from: Architect Manic on 2008 September 05, 18:57:29
That, and when I return to my other sims, I find that they've accrued about ten million new 'I met' memories because of the new townies who insist upon greeting anything that will stand still long enough. -_-
I just started playing Apartment Life yesterday (after spending a while moving CC in and out to find some hack that was causing a problem) and I noticed the obsession with greeting. If you cancel it out of the queue, they are trying to greet again moments later. Annoying.
J. M. Pescado:
Quote from: jsalemi on 2008 September 04, 02:50:22
That wouldn't be a hack -- that would involve modifying/reprogramming core game files, in particular the .exe. Not something anyone other than EAxis is likely to do (other than removing the suckrom checks, anyway).
It would be way MORE than just reprogramming or modifying core game files. In order to support more sims, you'd have to change the entire system of 16-bit values and rewrite EVERYTHING.
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