Urgh; AL townies breeding like rats!
Solowren:
Shouldn't antiredundancy prevent multiple witches of the same alignment?
Architect Manic:
Well I don't have the anti redundancy mod in my game (*gasp*) but I would have imagined so. That's a good point. Perhaps it was only checked for conflict issues, but not updated to cover the new NPCs?
Solowren:
I only mention it because over at Simbology someone told me antiredundancy is still allowing three landlords to spawn. Apparently it's "supposed" to be like that.
I don't like a lot of the game the way it's "supposed" to be- that's why I use hacks!
Architect Manic:
Haha, good point. The sickening thing is that EA has even admitted that overpopulation will cause huge problems, but they have done nothing to prevent massive (and unnecessary) population boosts. I only have 23 sims in my neighborhood and it has 695 character files. o_o I'd also like to know why the game needs so many damn repo-men, I noticed that in the past. -_-
It can really put me off playing the game if I fear that my neighborhoods will become overrun and stop working. :-/
TripleM:
fyi: there are 5 social groups, every consisting of around 10 members. but their purpose is far beyond me. all, what it seems, you get, is +10 daily relation (in addition to normal daily relation shift), when you choose the correct greeting gesture, and further +10 daily relation, when telling the correct story, when interacting with a member of a group. multiple uses within one interaction cycle dont give multiple boni, it even seems, you only get these boni for the first interaction cycle only. so only useful for socialy incapable sims, imho, and not that much. right gesture and story, are quite hard to guess.
so long,
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