Urgh; AL townies breeding like rats!

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Leo:
I ran the game (Belladonna Cove) in windowed mode and checked the neighborhoods/E001/characters directory:
every time my Sim went from one comm-lot to another 2 new character files were created. And upon returning home, 1 additional was created.
I already have more 520 files in the character directory  --  without any CAS Sims or subhoods!


This is far more than "what is necessary to populate your apartment buildings" I think?

Zazazu:
Quote from: J. M. Pescado on 2008 September 01, 16:37:30

According to the code I've scanned, the spawning is already limited to what is necessary to populate your apartment buildings. You shouldn't be getting an enormous influx unless your apartment buildings are massive.

Most definitely not what's happening. I have seven more this play session for a total of 28 spawned by AL. The only apartment lot I have in play has four total units, one occupied by playables.

mistymage:
I'm not sure if this is a bug or not but I was playing it a custom hood which was brand new.. I sent my sim to a community lot in the hopes of meeting a witch.  He did.  As a matter of fact while he was talking to the super duper evil witch a second super duper evil witch appeared.  The 2 witches shot spells at one another and then gabbed like bestest buddies.  The only hax I had in at the time were maty-al.zip ones.

One thing that might have caused the second witch to show up was I had clicked on the first as soon as I saw her.  I wasn't sure if she would do a "ninja" and I wanted my sim to try out the witch craft stuff.  Since I was focused on my sim I have no idea how long the witch had been on the lot but she was still standing next to the phone when I selected her and set the command to greet her.  By the time my sim made his way over to her she had moved to the sidewalk and set off a storm.

I'm guessing that having 3 of each type of witch is normal but I thought, like the vampires, you would only see one of each unless something happened to them.. death or a change of status?

Solowren:
Quote from: Architect Manic on 2008 September 01, 16:14:07

Killing them must be good for stress relief, and I've been sorely tempted to cow-plant a few of them myself, but doesn't killing them force more townies to respawn in their place?


Indeed it does, which is the issue at hand. I want the uglies DEAD, and I don't want new uglies once that is accomplished.

Architect Manic:
@ Leo

Absolutely, I agree completely. They know that overpopulation can cause problems and yet they insist on creating huge numbers of new townies. -_-
I'm glad that you did research though. Perhaps we could present those results on the BBS? They've just opened a bug reporting thread.


@ Zazazu

I don't have any apartments yet and I've already counted 50 new ones. I'm just happy that I backed up my neighborhood before I installed. I'll probably end up rolling back when a patch comes out.


@ Mistymage

The witch problem happened to me too. I was playing a custom hood to avoid overpopulating my favorite one, and two good witches appeared on a community lot at the same time. :-/ I didn't have any mods in my game at that time. I'm not entirely sure why it happened but I guess it's just another bug to add to the endless pile. I think EA sent Sims 2 out with a bug rather than a bang.


@ Solowren

I suppose we should feel sorry for them. They've certainly received many a beating with the ugly-stick.
Shame we can't just imprison and torture them. Oh wait...we can. Hehehe!

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