Unofficial AL Patch - Assorted Fixes
JediKnight:
Quote from: Psysix on 2008 September 02, 13:41:27
Needless to say, if you go load a sim's house, go to two community lots, then go home; that's 8 townies spawned in that time. If it actually stops this before hitting...oh 10,000 characters I guess it's not too terrible an issue for the average person (albeit a bit of a slowdown and a pain in the ass on going through the phone book), but do we know for certain that it's going to stop at some point or just endlessly generate upon lot load townies until the game explodes all over itself in townie guts?
That is my concern. Is there a ceiling? Is there any way to tell? I'd really hate for my neigborhood to explode into a firey ball visible from space because EA's latest glitchfest didn't have a spawning limit. As a side note, what about the deco building? I really miss it.
J. M. Pescado:
Hmmm. Interesting. Apparently, I *DID* squash the mass-respawnage in No Townie Regen. At least, in the Director's Cut Edition, which has been up since 8/28. And that is why I'm not seeing THE SWARM, just the bare essentials to populate apartments. I will update standalone now.
Zazazu:
Can't....not...thank...want...to...huggle...
Ack, sorry. The F in me is fighting to be heard.
I was still getting increases last night (I was in and out of the game a lot due to running around outside and flitting between accounts), but just at the 1-sim-per-load level. Still, that adds up. I'm eager to see if the DC version fixes even that. I've not yet decided what is going to happen with all these extra townies I never, ever wanted.
J. M. Pescado:
Deleted 2: Electric Boogaloo?
Psysix:
Quote from: Zazazu on 2008 September 02, 16:45:37
Can't....not...thank...want...to...huggle...
Ack, sorry. The F in me is fighting to be heard.
I was still getting increases last night (I was in and out of the game a lot due to running around outside and flitting between accounts), but just at the 1-sim-per-load level. Still, that adds up. I'm eager to see if the DC version fixes even that. I've not yet decided what is going to happen with all these extra townies I never, ever wanted.
Creative methods of community lot genocide could be fun...
That's awesome it's figured out though. I just did a test of running a residential lot for one game day and it of course generated one new townie upon loading the lot and that was it. The file was then also modified upon leaving the lot. As far as I could tell, I never saw a new townie walk past the house.
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