Unofficial AL Patch - Assorted Fixes
Andistyr:
Just a little bit ago, I noticed that after Apartment Life is installed that the kids swing disappears from buy mode (it's called the Swing Kidz Deluxe). My youngest daughter was playing Apartment Life on our other computer and I just at the time happened to be playing my game with just Freetime installed and I noticed that I still had that swing. I was hoping that could be restored in J.M.'s awesome assorted fix patch.
Edit - Nevermid - KLGFCG explained on where the swing is located in the game now (I didn't know they moved it).
KLGFCG:
Okay, I know, you've heard it. Not trying to annoy here, but for my $0.02, DO WANT the no-social group spawnage hack. Even if the spawning isn't out of control, I want to be in charge. If the game spawns a new social group townie, I have to find and make-over said townie. I'd rather just make my own and NPC gun them to what I want. I'd rather have an empty apartment than a fug townie to makeover (or kill when I'm sick of catch and release). I'll probably do what I do with dorms though - calculate how many townies I need to fill my apartments and make the correct number with a few extras to take over for those I make playable.
I wonder if the uber-spawnage some people are seeing is related to social groups and lot classes, however. The Prima Guide o' Lies seems to indicate that every lot has a "value" that will attract certain types of social groups. I wonder if the people seeing many spawns per game are going to many different class lots (apartments and community) so the game thinks it needs to make new townies to fit the lot ambiance even if that's over and above the apartment amount. If, for instance, all your apartments attract socialites, could the game be making gearheads to populate low class community lots but they'll never show up in your apartments? Then again, I'm probably talking out my ass here. Any insights on that, Pes... will the game move a gearhead into a nice, ritzy apartment if there aren't any socialites available or will a new socialite get spawned?
Fake Edit: Jaldeer - the swing is now under Hobbies > Recreation with the other playground equipment. Why they moved it, I do not know.
Andistyr:
They did? I didn't think about checking under hobbies/recreation. Well, I wonder why they decided to move it - not much telling. I stopped trying to figure out EA/Maxis along time ago. So, I suppose my post about the swing can be ignored.
Alex:
It's annoying as the Seasons wooden swingset is still under Misc/Misc. Now I need to find a recategoriser to fix that.
Psysix:
Whether or not it plateaus as far as the townie spawning goes, I've been trying to actively monitor what it has been doing on my system. First off, it seems to create a set value amount on load of a lot no matter what. Residential zones (not counting apartments, I have not tested with that yet) creates one new character file, and a commercial lot creates 3. Whether I ever actually see the newly created characters or not seems to be a gamble; sometimes they show up at some point, sometimes they don't. Needless to say, if you go load a sim's house, go to two community lots, then go home; that's 8 townies spawned in that time. If it actually stops this before hitting...oh 10,000 characters I guess it's not too terrible an issue for the average person (albeit a bit of a slowdown and a pain in the ass on going through the phone book), but do we know for certain that it's going to stop at some point or just endlessly generate upon lot load townies until the game explodes all over itself in townie guts?
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