Unofficial AL Patch - Assorted Fixes

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J. M. Pescado:
Quote from: coralleane on 2008 September 26, 08:34:55

..does this include members of the manager's household as 'employees'?
Yes.

Quote from: coralleane on 2008 September 26, 08:34:55

And will customers still insist on greeting each other?
Yes, but nopedostalkers should reduce this behavior greatly.

rhodaloo:
Quote from: MaximilianPS on 2008 September 26, 07:56:21

i'm pretty sure that i didn't see any "Walk to school" voice on the menu, but i'll check it again later ;)


You won't see "walk to school" on the menu until after the time the bus would come and leave. It seems like I can use that feature after 9 a.m. on Monday through Friday. Typically I only use it on move in day.

jezzer:
Quote

You won't see "walk to school" on the menu until after the time the bus would come and leave.

Has "walk to school" always been a game option, or was that added with BV?  To be honest, I never noticed "walk to work" and "walk to school" until this very week, and since I hadn't noticed them before, I assumed they were relatively new.

jsalemi:
Walk to comm lot was added in BV; walk to work/school was added in AL.

Paradoxe:
It seems that the helpful link (thanks to CTnutmegger) for getting the octogonal building again doesn't conflict or replace the AL one. It worked successfully in my game. However, I wonder if such technique could be applied to the former billboards as well ?

I don't mind about billboards with graffitti on it, but I wish  I had at least the choice as any Buy mode object to select the texture or the color.
When you build an entire urban ghetto like neighborhood, it's ok.. but when you want to build a rather rich, industrial neighborhood, that doesn't match so much.

I didn't see any fix about that yet, but this detail is of importance for me. I don't appreciate that Eaxians morons change things without even asking if that please us. >:(

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