Unofficial AL Patch - Assorted Fixes

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CTNutmegger:
I extracted the neighborhood condo building as soon as I found it missing, if anyone wants it you can find it here http://www.mediafire.com/ctnumegger

Havelock:
Quote from: JediKnight on 2008 September 22, 16:58:20

Havelock:
Are you sure the old building is completey gone?  It should still exist in the Nightlife .objects file, completely separate from the Apartment Life file, right?  Or am I not understanding how the EP installation works?  I know it has replaced it in the NL downtown area, but if the newer building shares the same GUID as the old one, then only the new one will show up, seeming to replace (overrride) the old one.


It has nothin to do with GUIDs they have given the new Deco Object the Name of the old one.

Nightlife deco was called neighborhoodBuildingRes1 in the Game files. All resources of the Object had this name, now the new building has this name and the group number of the old one so the old building gets overridden.

kazebird:
Is there any way this could be fixed, without ruining downtown, or Belladonna?

cenoura:
Quote from: parrot on 2008 September 23, 01:19:30

Is there any way this could be fixed, without ruining downtown, or Belladonna?


Dude, look a couple of posts above you.

Quote from: CTNutmegger on 2008 September 22, 17:15:24

I extracted the neighborhood condo building as soon as I found it missing, if anyone wants it you can find it here http://www.mediafire.com/ctnumegger

J. M. Pescado:
Quote from: parrot on 2008 September 23, 01:19:30

Is there any way this could be fixed, without ruining downtown, or Belladonna?
No. Regardless what route you take, since internally, they are the SAME building, splitting them will turn all existing examples of the building into one or the other.

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