Unofficial AL Patch - Assorted Fixes
JediKnight:
I suspect he can fix the buildings and billboards, but I do not know how difficult it would be. I would consider it borderline impossible for someone with my level of modding skill: nil. The difficulty or complexity of fixing it may have an effect in Pescado deciding IF he wants to fix it. In the meantime, I have to report that I have not encountered any significant problems using the butler. The only thing I noticed was that he had a tendancy to remain on one floor, which didn't help the family keep the upsatirs area of their home clean. I suspect the users on the official BBS reporting extremely wonkey behavior and lack of the butler counting as a child-care specialist were either in a different version (I have the North American/English language version), had mod conflicts, or were making things up just to get attention.
SJActress:
I had a butler on a two-story lot, and he went upstairs everyday with no problems.
I'm a coding IDIOT. I can't even open SimPE, let alone use it, so take my assumption as you will:
With the broken building, it seems to me that they replaced the old with the new, so we could either have one or the other if this is fixed, not both. I assume this because it's not a UI place-able object. ???
Havelock:
Quote from: JediKnight on 2008 September 14, 19:10:46
I agree totally. I loved the condo building. It lit up at night and looked very cool. The problem is probaby a defualt GUID conflict caused by EAxis not testing AL with any EP's installed and only with the base game.
There is no GUID conflict the building got completly replaced by the new one.
Quote from: MaximilianPS on 2008 September 15, 22:25:28
indeed they have made a mess with skyscrapers, we loose the rounded one, and also with billboard, they have wasted the one with the yellow sportcar that i love >:(
The sportscar billboard has now a graffity which covers the sportscar.
JediKnight:
Havelock:
Are you sure the old building is completey gone? It should still exist in the Nightlife .objects file, completely separate from the Apartment Life file, right? Or am I not understanding how the EP installation works? I know it has replaced it in the NL downtown area, but if the newer building shares the same GUID as the old one, then only the new one will show up, seeming to replace (overrride) the old one. I learned this while making a customized version of a modder-made car. Untill I changed the GUID, only my version would appear in the Buy Mode cataloge. Of course, I don't know everything about computer coding, and what I do know is somewhere in the "very basic, begginner" area, so I could be wrong.
SJActress:
On a different lot, the butler did use stairs and/or elevator to go to the second floor. I never noticed him to go to the third floor on that lot, but at the time there was no need to. I'll have to kep an eye on that butler guy.
Zazazu:
Quote from: icetemp on 2008 September 21, 21:02:36
Anyone run into this one? Played a SIM thru university, moved into apratment. Now they never age. Tried aging on in the command cheat, tried "temporal adjuster"...nothing seems to start the normal aging.
Try turning on the cheat "moveobjects on", deleting the sim, saving and reloading the lot. Periodically I have issues with adopted animals and marry-ins not aging. It's not frequent at all, but always takes a few days for me to notice so I've taken to doing this with any new family member.
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