AL gameplay questions and help
dream_operator:
I'm one of the people that posted that both of my sim witches were maxed out good and evil the moment they were turned. Not only did they have the special skins and the sparkles, but when I looked in their spellbook the bar was filled up all the way black for the evil one and all the way white for the good one. Now you all have me wondering if it might be a bug. At first I thought that was just how it was supposed to work. I'll have to try it out some more on a few different sims later and see if I get any different results.
As for turning another sim into a witch with a playable witch, I do believe that it is the Magical Transformation spell. I haven't used it myself yet though to see if that is indeed the one.
Dream
fway:
This question is mainly for Inge, however if anybody else is willing to answer I would more than appreciate it.
I was reading the "new fields" thread by Inge, I was wondering if "Ignore Apt Restriction Grab" referred to objects like the sinks/counters/etc; What does it actually mean is what i am asking. I know it ignores something within the apartment. *shrug*
Or is there something else that would keep objects like the tubs, counters, etc. when a sim moves out or moves in? I would absolutely love to know this because I want to enable the ductwork/plumbing/medicine cabinets when a sim moves into an apartment.
ETA: I felt that making a new thread would be dumb, so I decided to ask here.
Skadi:
And here is a no sparklies hack for those with lag issues.
http://www.modthesims2.com/showthread.php?t=299567
SJActress:
Quote from: fway on 2008 August 31, 03:09:45
Or is there something else that would keep objects like the tubs, counters, etc. when a sim moves out or moves in? I would absolutely love to know this because I want to enable the ductwork/plumbing/medicine cabinets when a sim moves into an apartment.
Tubs and counters should stay automagically.
As for ductwork/plumbing, etc., someone said that you can use boolprop testingcheatsenabled true, shift-click the apartment door, and Rent Furnished. I don't know if it works or not; you'll have to test it yourself.
fway:
Quote from: SJActress on 2008 August 31, 03:52:18
Quote from: fway on 2008 August 31, 03:09:45
Or is there something else that would keep objects like the tubs, counters, etc. when a sim moves out or moves in? I would absolutely love to know this because I want to enable the ductwork/plumbing/medicine cabinets when a sim moves into an apartment.
Tubs and counters should stay automagically.
As for ductwork/plumbing, etc., someone said that you can use boolprop testingcheatsenabled true, shift-click the apartment door, and "Rent Furnished". I don't know if it works or not; you'll have to test it yourself.
I realize that I could use boolprop, however, I don't want to use it all of the time to rent apartments and lose the duct work plumbing and all that good stuff. I just want to change the BHAVs for those objects and not have to worry about that stuff disappearing.
Speaking of renting a furnished apartment Carrigon has enabled the Rent Furnished Apartment option along with a couple of more options.
http://www.sims2workshop.com/viewtopic.php?t=2900
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