AL gameplay questions and help
virgali:
Quote from: witch on 2008 August 29, 23:49:14
Hur. Check out the 'investigate' on another witch's book and watch closely. ;)
I thought it was spells that were lost when the alignment changes.
Ok will do ^^
With shaders on this is what I discovered:
[*]The Evil Witch got a green skin after studying the path of darkness for a while, she wasn't fully alligned yet
[*]The Evil Witch started to sparkle green stuff (they look too much like stinky clouds! >:() once she maxed her allignment
[*]The Good Witch started to sparkle when she maxed her allignment (I didn't notice any difference in her looks when she was mastering her allignment she did get new spells and the abillity to make new objects)
[*]Studying the paths makes you master that allignment a lot faster than just using spells of that allignment
*Spoilers Below*
[spoiler][*]The Evil Witch can use a spell to make her petcat attack a sim of choice if the cat is summoned at the time. The cat then turns into some sort of ghost withc and fights the sim lol So far my cat has always one and it goes back to catform a few simminutes after the fight. ^^
[*]The Good Witch also has a spell to summon that servant ghost. When I clicked on it I saw an option "Give Spirit/Ghost" but didn't try it out. The Good Witch Servent played the piano for a while then disappeard lol[/spoiler]
It would be nice if someone could create a hack for ingredients. As in you make one and that one charges the ammount you need for each spell. Making them is timeconsuming and annoying. I hate it when I'm in a townie bullying party and have to stop because one of my ingredients just finished.
titanicbrittanic:
Quote from: Roux on 2008 August 30, 01:15:48
Quote from: titanicbrittanic on 2008 August 29, 23:22:57
Since this is an AL question post, I feel safe asking this: has anyone experienced problems with garages in apartment buildings? EAxis mentioned that you put them in during their chat sessions months ago, but now I hear that it doesn't count as part of the apt and therefore is not usable (aka it is a commomarea... bleh...)
There is supposed to be one flat premade with cars in it, but so far I have not heard if it works or not. As I do not own AL yet, I can't test it :(
I tried out that set of apartments today (Seaspray, I think it's called ::)). I placed a car inside the garage with no troubles, but the driveway leading up to the garage was not considered within the apartment's boundaries. The car within the garage worked just fine, though I only tested going to work.
Ha. I find it funny that they call it Seaspray when you can't make beach apartment lots, though they mention that as working as well in the chat. Thanks for the info; I hope that my custom ones work. I made a load based on the buildings in Lynchburg and Roanoke VA, most of which are based on warehouses (hence the easy insertion of garages ;) ) and I soooo want them to work.
Zazazu:
I wasn't sure where exactly to post this, but this seems as good a place as any. I was creating a apartment lot (you can has) and tested different things to see what could affect price:
1. An unit in this building, unhacked and furnished, cost $2,226. They are small 2 bed, 2 bath units with two separate porches each. The common areas include a vending machine and a playground for the kiddies.
2. Magic wand applied, furnished units cost $1,644.
3. Magic wand applied, all furnishings but closet, bath items, and kitchen counters/appliances removed...still $1,644.
4. Magic wand applied, completely unfurnished excepting the closet, price went down to $1,296.
So we can conclude that all furnishings except kitchen and bath items (those that stick on move-in) do not count towards rent price. So decorate those apartments for your NPCs to the hilt if you want, if a playable rents it later they won't pay for it.
VampLena:
how exactly do you teach other sims magic? I finally got my witch to full Evil with max skill and my daughter to full good with max skill and for some reason neither of us have the option to teach magic to my other daughter. Can player Witches not teach magic? is it only taught by friending a npc??
lurkmoar:
Quote from: virgali on 2008 August 30, 01:19:18
It would be nice if someone could create a hack for ingredients. As in you make one and that one charges the ammount you need for each spell. Making them is timeconsuming and annoying. I hate it when I'm in a townie bullying party and have to stop because one of my ingredients just finished.
You may want to try this: http://www.modthesims2.com/showthread.php?t=299368
It's called "No Reagents Needed for Spells".
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