AL gameplay questions and help
Mandapotpie:
Quote from: witch on 2008 August 29, 23:30:14
Incidentally, I have full control of my roomie. The roomie displays where the pets usually do and I suspect that's why I can control her. I play with debug mode on and turn on pet control in my userstartup.cheat.
Yep you use the same cheats to control roomies that you do pets since they function similarly.
virgali:
Quote from: witch on 2008 August 29, 23:17:09
boolProp useShaders false
Yes, to turn it on would be 'true'
Both of my witches did get the sparkles straight away. The would-be bad witch asked the high bad witch, perhaps that makes a difference? Then she lost her sparkles when I got her to cast random spells, not realising this affected her alignment. She studied to get back up to the top level and regained her sparkles.
Maybe if the wrong alignment is asked, they don't get the sparkles? Dunno.
Though the study bar is separate from the alignment continuum. Might have been dependent on the alignment now I come to think about it. The more she studied the dark path, the more her alignment shifted to full bad.
Sim witch is a neutral witch, no sparkles, no special objects. :( However,before she takes another path, all three witches are going mad making reagents. They're off to a community park tomorrow to wreak havoc on the natives. I've tried out barely any of the actual spells. Bwah ha ha ha ha.
Thank you for the explanation. I fixed my startupfile and will make the witches study like there's no tomorrow! Mwuhahahahaha! I was thinking about invading the community lots too but figured I'd just use the walkbies lol If you greet them and use your spell on them the idiots will actually stay and I keep on making them vomit and have bees attack them. I use all the evil spells I have available on them! You would think they's leave the lot but they actually stay!
About the study being seperate. I remember having these options:
[*]Study the path of light
[*]Study the path of darknes
[*]Something about Neutral?
[*]Check magic my abillities
That's from the top of my head and translated from Dutch.
One more question: What happens when witches change allignments? I heard someone mention that the witch lost all the ingredients located in inventory. What I wonder is does her Spellbook and pot change? I accidentily send my Evil with to my Soog witches' spellboook once and the only option was to "check out" or "investigate"... something like that.
witch:
Hur. Check out the 'investigate' on another witch's book and watch closely. ;)
I thought it was spells that were lost when the alignment changes.
VampLena:
I think theres gradual effects too! I've been having my girl studying evil Witchcraft all the time and casting evil spells and when i zoom in im starting to notice some kind of discoloration and such. Though I wish someone could mod 2 different Teleporation spells for Good and Evil. Casting the one in the game that is on Neutral keeps screwing up my alignment. Besides, it'd look cooler if Dark Energy enveloped a evil Witch when she Teleports.
Im sooo hoping someone fixes this, I think Good/Evil Seperate Teleportation spells would be awesome!
Roux:
Quote from: titanicbrittanic on 2008 August 29, 23:22:57
Since this is an AL question post, I feel safe asking this: has anyone experienced problems with garages in apartment buildings? EAxis mentioned that you put them in during their chat sessions months ago, but now I hear that it doesn't count as part of the apt and therefore is not usable (aka it is a commomarea... bleh...)
There is supposed to be one flat premade with cars in it, but so far I have not heard if it works or not. As I do not own AL yet, I can't test it :(
I tried out that set of apartments today (Seaspray, I think it's called ::)). I placed a car inside the garage with no troubles, but the driveway leading up to the garage was not considered within the apartment's boundaries. The car within the garage worked just fine, though I only tested going to work.
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