Enabling Build/Buy In Apartments
Blech:
To the person having the problem with yards: I found that the only way to have a real yard is to not have a foundation. If you have a foundation and then put stairs leading down to the yard, it won't work even if it is completely fenced in. That's how I just made a couple of townhomes with backyard gardens, they have to be ground level. I've never had a problem with balconies, though.
Now, my problem. I built 2 regular homes on one big lot, and made it into an apartment lot. I've been playing the first one for quite some time, but left the second one to be rented by an NPC. I made another family and moved them onto the lot, had them rent the second house, and then discovered that somehow, their kitchen is considered a community area. I'm pretty sure it's because I used the room separators. Upon discovering my error, I exited without saving, hoping to go back in and edit before moving them back in. However, they are still on the lot, they just haven't rented the house, and there is the other family on the lot, so I don't think I can just change the lot-zoning. So, my question is, can someone tell me which of these cheats to use, which family should I load up to use the cheat, and does it make a difference if I have the second family go ahead and rent or leave them in apartment limbo?
floopyboo:
There's a tutorial on how to enable backyards with foundations in apartments right here at this site. Searching would be maaaaaaaaaaaaarvellous.
It's seriously not that hard. Even I could understand it.
Back to the topic at hand, the enabling of build/buy was the thing that finally made me take the plunge & hack my global startup cheats file.
Blech:
If it was a problem for me, I would have searched for it. Since my solution of trial and error worked fine for me, I felt no need to go off searching for another one. But thanks for the tip, now that I know that there is a better way, maybe I'll look for it before my next project.
Karen:
Quote from: floopyboo on 2008 September 12, 01:10:22
Back to the topic at hand, the enabling of build/buy was the thing that finally made me take the plunge & hack my global startup cheats file.
Does that actually work in AL? I tried putting both "boolprop aptbaselotspecifictoolsdisabled false" and "boolprop aptsublotspecifictoolsdisabled false" in my userstartup.cheat and it doesn't seem to have any effect. They reset every time you enter a new lot and you have to enter them all over again. Or is putting them in the GLOBAL startup.cheat file rather than the USER one, what makes the difference?
If you know of a way to do this that actually works without having to retype the cheats on every lot you go to, I would really appreciate it.
Karen
EDIT to add: I don't have any trouble enabling build mode in apts using the cheats, what I am looking for is a way to automate this in a startup file so I don't have to do it every single time I go into an apt lot.
jsalemi:
I don't think you can permanently set them in userstartup.cheat; you can, however, alias them so it's easy to turn them on and off as needed. Here's how I have it:
#------------------------------------------------------------------
# New Cheat Aliases - AL
#------------------------------------------------------------------
alias ab "boolProp aptBaseLotSpecificToolsDisabled false" "apartment build on" "apartment build on"
alias ab- "boolProp aptBaseLotSpecificToolsDisabled true" "apartment build off" "apartment build off"
alias ax "boolProp aptSubLotSpecificToolsDisabled false" "apt external build on" "apt external build on"
alias ax- "boolProp aptSubLotSpecificToolsDisabled true" "apt external build off" "apt external build off"
#------------------------------------------------------------------
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