Apartment Life: Obligatory Hate/Love Topic
spaceface:
Special effects in the neighbourhood decorations. You can put a smoke emitter anywhere you like, I know that's why the crashed UFO in Strangetown has smoke coming out of it. The crashed UFO object itself doesn't have smoke.
BrokenRobot:
The power plant decoration smokes on its own. It doesn't use the separate smoke decoration.
Anyway, I'm a little late to the party, but I'll go ahead and post my lists so I don't feel left out anymore.
Like:
-A lot of the new objects, specifically the TVs, computer, and playground stuff.
-Two, maybe three of the new outfits.
Meh:
-The apartments themselves, although I wasn't very interested in this feature to begin with.
-Witches. The visual effects are cool, but the spells just aren't usefull enough to justify the amount of time it takes to make the reagents.
Do Not Want:
-The seven bajillion hooker/trekkie/just-plain-stupid-looking outfits.
-The seven bajillion identical hairstyles clogging up the menu.
-The seven bajillion new townies.
-The bugs. Oh, the bugs.
Karen:
Likes:
I *love* the new playground equipment! I've been wishing for this ever since the base game came out. Why it took them so long, I'll never understand. I especially like the "play on playground" action...looks quite realistic.
The portraits regenerating on "change appearance". Personally, I got very tired of constantly having to find either a mirror or the lotdebugger/clothingtool every time I sent them to Plan Outfit. I will gladly put up with the occasional random ugly pose in exchange for not having to deal with that hassle.
I like the spiral staircases.
Neutral
Apartments seem fine so far, for playability (but I've had the game only a day, so I haven't run into any bugs yet). I like being able to split up some of my overcrowded households into multiple apartments.
New Study options on the bookcases are interesting, but I haven't tried very many of them so can't say for sure if I like them or not.
The "Knock on Door" sounds good in theory, but I have yet to see it actually result in the desired Sim coming out.
Dislikes
Absolutely HATE the inability to build on occupied apartment lots (I haven't tried the cheat method yet, will do that tomorrow, probably). I can't stand those tall rectangular hedges, and routinely take them out of any pre-made lot where I see them. Can't do that with apartment lots. >:(
The new phone harassment times. Why they decided it is rude to call a friend after 10pm, I'll never understand. Would love to see a hack for this one.
Witches. :P I have zero interest in the witches, as I prefer to keep my game as realistic as possible. How can I ensure that I never, ever have a Sim turn into a witch? (I would love something like jfade's No Plantsims Under Any Circumstances hack, only for witches.)
The Murphy bed seems rather pointless, as it takes up the same amount of space when closed as it does when open. If you can't place objects in front of it when it's closed, what good is it, except as an extra path to get from one place to another?
I don't like not being able to automatically drop the outside wall of the apt. I play almost entirely in cutaway mode, and it annoys me to have the walls get in the way when I'm trying to see what's going on. Particularly in small apartments.
Karen
Faizah:
Quote from: karen on 2008 September 06, 00:54:19
Witches. :P I have zero interest in the witches, as I prefer to keep my game as realistic as possible. How can I ensure that I never, ever have a Sim turn into a witch? (I would love something like jfade's No Plantsims Under Any Circumstances hack, only for witches.)
Very easily: When clicking on an NPC witch, don't choose the Teach me the Path of Darkness/Way of Light option. Witchery is always a conscious decision, sims can't 'accidentally' become one.
GayJohnScarritt:
Quote from: karen on 2008 September 06, 00:54:19
Likes:
The "Knock on Door" sounds good in theory, but I have yet to see it actually result in the desired Sim coming out.
I get the weird impression that 'knock on door' only succeeds once you have a fairly high relationship score with the neighbor, until that point is reached, i have to use 'ask to come out'. Of course, when you first move in, you have to 'Introduce to Neighbors'. Once you know them, and as long as the nieghbors are in their apts (and not asleep) you can call them up to make friends.
What drives me bonkers, is a playable family as neighbors, throws that entire theory out the window. Even if my sim knows one or more of that family fairly well, 'knocking on door' seems to result in either a random roll of who answers (or refuses to answer the door), or it's always the neighbor you know the least. GRRRR
Navigation
[0] Message Index
[#] Next page
[*] Previous page