Apartment Life Borkiness, or how i ended the world in 1 hour.
purplebunny:
Quote from: Crash on 2008 September 24, 16:48:25
Okay, I ended up removing everything in my downloads folder - I even removed some overrides files from Lord Darcy in the AL overrides folder - the cabinets still don't work. :-[ I don't get this. I used the Roth family as testsubjects, and I removed the .cache file. The only thing I didn't remove was the CEP. Could that do this? Although I figure everybody has it, so then more would have this problem.
For me, the CEP is always the FIRST culprit if an object is misbehaving in some way, shape, or form. Plus, I think it was updated for AL recently--update & see if you still have an issue.
Crash:
Quote from: purplebunny on 2008 September 24, 17:01:17
Quote from: Crash on 2008 September 24, 16:48:25
Okay, I ended up removing everything in my downloads folder - I even removed some overrides files from Lord Darcy in the AL overrides folder - the cabinets still don't work. :-[ I don't get this. I used the Roth family as testsubjects, and I removed the .cache file. The only thing I didn't remove was the CEP. Could that do this? Although I figure everybody has it, so then more would have this problem.
For me, the CEP is always the FIRST culprit if an object is misbehaving in some way, shape, or form. Plus, I think it was updated for AL recently--update & see if you still have an issue.
Really? I have missed that completely. *runs off to the CEP thread*
fway:
i have a mega-MEGA-MEGA bork in my game that should be looked into immediately. It appears that the firemen have a hard time getting up the spiral stairs in an apartment lot, I wish I had a video to show what I mean, but let me tell you what I have seen and the steps I went through.
1. Sim cooks turkey dinner (will never be doing that in an apartment EVER again)
2. Turkey sets the stove on fire.
3. Sim Panics and then run downstairs, leaving the poor cat and parrot in the apartment.
4. Bird goes crazy, and cats gets stuck in a wierd animation loop
5. Fire department arrives at the apartment
6. Firefighter gets stuck on the first step
7. Enabled debug mode
8. Appears to be an empty animation for the firefighters
9. Had to enable moveObjects and "dormspecifictoolsdisabled" (yes it works during fires)
10. Placed the fireman on the floor the fire was occouring
11. Fireman gets into the apartment and stuck in a wierd animation loop like the cat, and will not move.
12. Forced an error to get rid of the cat and fireman
13. Luckily one of my sims had a cell phone and called the fire department.
14. Didn't want to risk anything so once the fireman arrived I immediately moved him upto the 2nd floor.
15. The fire appeared to be out after that, but the fire itself was physically there.
16. Had to go through a fiasco of moving stuff where the fire is, so that when i use the stuck object remover it would remove stuff.
17. Placed stuck object removers around the fire.
18. Nothing happened.
19. Had to exit to the neighborhood without saving.
20. Was pissed.
That's basically one of the megaborks I found, and nothing seems to be causing conflicts in my game under the HCDU. *shrugs
Plus, I had NO downloads when I reinstalled all of the EPs after my computer crash. So you couldn't say it was an old hack.
Assmitten:
Fway, that's so lame. Good to know. I wonder if they can take the elevator?
I have been gardening on an apartment lot, with "boolprop aptSubLotSpecificToolsDisabled false"
So far, okay, but I have no access to greenhouse doors, oddly, so I subbed a glass door. Looks meh, but I'll live.
"Nice jammies."
"They're O.R. scrubs."
"O, R they?"
I also wanted to say that I am having fun gaffling the pizzas the landlord has delivered for her building gatherings. YOINK! I'll save that for my parties, thanks.
Mootilda:
I found a way to fix the bug with beach apartments:
http://www.modthesims2.com/showthread.php?t=302405
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