Apartment Life Borkiness, or how i ended the world in 1 hour.

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Sparkleuk:
I do normally use the "save only" feature rather than "save to hood", but since I was only minutes from leaving the house, I thought I could make a quick phone call. It wasn't a huge redesign but I'd had to play around to get rid of a sort-of-bug connected to where I could place the camera man camera. I perhaps made a mistake in not saving when I normally would have done but it would have been a difference of about 2-3 minutes play time so I thought "finish off, then save when you have to leave anyway". I normally save at 6:00 - 7:00 am so I can guarantee no vistors and that all of the sims will be up but still on the lot.

It was just irritating that something as simple as trying to phone a sim to form a friendship before saving caused me to lose everything.

Roux:
Quote from: Mootilda on 2008 September 19, 02:07:10

Quote from: GayJohnScarritt on 2008 September 14, 13:24:16

   During the L&P phase, i remember a tidbit of information that was mentioned. 
Quote: "Different living experiences based on the surrounding communities impacted by rent and noise"   http://www.simprograms.com/?p=429
   Yet this wasn't mentioned in either of the chats nor since release.  It makes me wonder if they left code-remnants (GASP!) in the game relating to what type/quality of lots surround the apt lot?
   Questions arising that need answers: (My gaming comp is on the fritz, so unable to play me sims right now).
   Would leaving the custom lot as residential until after placement and then making it an apt building alleviate the dreaded borkness?
   Do surrounding lots actually have an effect on the rent prices?
   Could this be the reason why occupied apt lots can not be moved?
   Would changing surrounding lots after setting up occupied apt lots, bork those apt lots?


As far as the feature: "Different living experiences based on the surrounding communities impacted by rent and noise"... I suppose that it would require some testing to determine whether this feature was ever implemented.  My guess is: no.  I believe that EA ran out of time to complete everything and sent out the survey to try to decide which features to cut.  I haven't been able to find anything about this feature in the released product documentation.


I recall from some L&P that the alleyway neighborhood decorations are intended to impact the rent cost in nearby apartment lots. Trashy ones would lower rent, while fancy brick ones raise it. However, I've not tested it. Has anyone here played around with this yet?

Mootilda:
Quote from: Roux on 2008 September 19, 16:47:27

Quote from: GayJohnScarritt on 2008 September 14, 13:24:16

   During the L&P phase, i remember a tidbit of information that was mentioned. 
Quote: "Different living experiences based on the surrounding communities impacted by rent and noise"   http://www.simprograms.com/?p=429


I recall from some L&P that the alleyway neighborhood decorations are intended to impact the rent cost in nearby apartment lots. Trashy ones would lower rent, while fancy brick ones raise it. However, I've not tested it. Has anyone here played around with this yet?


Some people have been testing this new feature:
http://www.simbology.com/smf/index.php/topic,1401.0.html
http://www.the-isz.com/theisz/index.php?showtopic=870&st=0&#38;#entry10645

rufio:
I am having some strange issues in dorms since I installed AL:

1. Dormies now sleep in beds belonging to my playables.  A professor who was invited over for woohoo took a foodnap and stayed there until long after her energy meter had topped off.  I eventually made her selectable and woke her up so she could go home before she starved.  I do not have nouniprotect installed, and I haven't noticed dormies passing out or peeing themselves either.  They just appear to need sleep now.
2. I invited my sim's fiancee over and after they had socialized for a few minutes he headed off at a very determined pace.  I thought he might be leaving, so I made him selectable to see if I could find out why.  In his queue was an icon like the ones dormies get when they go to class, but the text was "Hide".  He then went into an unlocked dorm room.  My sim followed him in, and he was standing next to the door just like dormies are when you go into their rooms.  The fiancee was a adult downtownie.  He kept going back into the dorm room to Hide, so I eventually deleted him with move_objects.

Ailias:
I cannot understand why living in apartments is much more expensive than living in the own house?
Sims have to pay rent and bills. they survive not live.

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