Apartment Life Borkiness, or how i ended the world in 1 hour.

<< < (131/157) > >>

Emma:
My sims always want to fish in the summer, even if there is not and has never been a pond on their lot. I usually lock the want and take them to the Ole Fishing Hole, a community lot I made specifically for fishing.

Gastfyr:
Quote from: jwaas on 2008 September 12, 23:55:28

This I only noticed once.  I had one of the Cordial sisters, after she became a witch, get some form of the plague.  So since she had learned it, I tried having her cast the spell on herself that makes a sick Sim healthy (I forget its name).  Two dialog boxes popped up:  "I'm cured!" followed immediately by, "Kimberly has the flu!  She must blah blah blah" etc.  The spell looked like it worked, but maybe it actually failed?
I don't think this is nessacarily AL borkiness, since I had something similar happen soon after installing Freetime.

One of the Disiderata Valley sims that came with Freetime came home from work sick.  So I had his wife cook up some Gradma's Comfort Soup.  He ate it, and got those same sort of dialogs jumping up at the same time: "Wow, that really hit the spot; I can feel my sicknes just melting away!" and "sim is sick with a cold! blah blah"  I thought it was weird, so I had him eat another boul and that time he got cured and stayed cured.  At the time I thought he must have had germs on himself and re-infected himself, but now that I think of it, aren't sims automatically immune to the specific strain of a given illness once they've had it?

Maybe it has more to do with when the sim is cured.  If it's too close to the time the game was going to do the check to see if he's healthy again, maybe it gimps up.  Like if you try to grow your infant up at a cake, but the top of the hour rolls around and halfway thourgh the standing around at the cake animation, the sim cancells that and just does a non-caked "help with birthday" thus rendering the cake useless and uneatable?  Someone with more knowledge of the game and the coding and such should know more about this.

Milhouse Trixibelle Saltfucker III:
Quote from: Emma on 2008 September 15, 22:13:40

My sims always want to fish in the summer, even if there is not and has never been a pond on their lot. I usually lock the want and take them to the Ole Fishing Hole, a community lot I made specifically for fishing.


It seems to me that the problem isn't "wanting" to fish, but actually undertaking the fishing action in the spot where the pond used to be. Of course, that would be a little difficult to figure out considering the poster has negative grammar, which is of course less grammar than none at all. For the record: queue != cue. A queue is best defined as a "lineup", a list where items are constantly processed from the head and new items are added to the tail, whereas a cue can be the stick with which one plays pool, or a signal of some sort.

SJActress:
Quote from: Tsenatserix on 2008 September 15, 23:20:14

or a signal of some sort.


Ah, yes.  This is the type of "cue" with which I am familiar, in my super-high paying acting job  [/bizarro world speech].

Grammar aside, I have to pipe up and say I've also experienced the "gonna go fishing" queue where a pond USED to be.

But then, I don't always play on FLAT lots, and I wonder if that has anything to do with it.

CrabOfDoom:
I've done a search for this problem in every phrasing I can think of, and nothing related came back except my own earlier mention (I'm repeating because I have more info); apologies if it's been brought up before and I just couldn't think of what it was called.

I'm having a bad bug where a sim on a residential lot, not an apartment, will glitch and start spinning in place, which in turn freezes the whole lot. The lot will still be in live mode, unpaused, but time won't advance and nothing can move. I've tried deleting the spinning sim, saving, exiting, and retentering, and the sim(s) do show up again by the mailbox, but the freeze and spinning don't go away. The only time it did stop was when I deleted everyone - including a roaming ghost - except the toddler, who began to move again. Save, exit. Upon reentering, everyone was there and could move; it was raining and I wanted everyone back in the house, but the child wanted to splash in a puddle. When I canceled it from her queue, she began spinning again. Now, the lot will not finish loading. I have never had this happen before installing AL.

I first thought it was related to the conflict between the CS radio and the crafting bench, as both were present when the first bout occurred (different lot than that above.) But I downloaded the fixed radio and it's still happening. I thought it might be a conflict with TwoJeff's welcome wagon and school friends dialog hacks (which are noted as conflicting with alfixes on his message board,) but I took his entire folder out of my DLs, and it doesn't make a difference. The only hack untested for AL I had in was LizzLove's noprivacy, which was also taken out with TwoJeff's folder and had no effect on the problem. Nothing's left in my hacks except AL-approved mods from here.

Before the lot stopped loading, I managed to get a few seconds' footage of what the spin looks like. The film's crap 'cause I never upped the settings after installing AL, but the gist is there.

Navigation

[0] Message Index

[#] Next page

[*] Previous page