Apartment Life Borkiness, or how i ended the world in 1 hour.

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Kyna:
Quote from: witch on 2008 September 09, 11:17:54

The sim that dies should just become an urn inside their current apartment.


The problem is that when an apartment is vacated it is reset to its pre-rented state.  Anything added by the household to the apartment will be deleted - including urns and gravestones.

EAxis way to solve the problem with gravestones was to move the grave when the last sim in the household dies, and if they were moving it to the cemetery nobody would mind - and at least they realised it was a problem and tried to solve it.  Unfortunately EAxis stuffed up on where the grave is moved.  I don't think there's a way for the game to know which lot is the cemetery (especially in a custom hood).

Faizah:
I wonder though, if it would remember the last lot you moved a grave to?

To test this, I grabbed a random two sim EAxian bin-clogger family, the Picaso couple from FT, moved them into an apartment, killed one (Heh. I smote him, and his portrait in his wife's fear panel (fear he'll become a zombie, etc.) is all sooty.) and sent the grave off, saved, visited the cemetery with the remaining sim (and the grave was there) and then went back home to kill that one as well.

And, sure enough, there her grave was, in Central Park.

Chain_Reaction:
Anyone else having an issue with homework and desks? They place it on the desk next to the computer then when I try to get them to do it, they stomp and yell that the computer chair is in their way... but it really isn't.

Also after putting updated hacks back in finally, they won't get food from the fridge on their own anymore. I've yet to figure out which hack is stomping that. I don't have TJ's food already available hack either.

spaceface:
Yes to the homework. I have also noticed several sims consistently putting their homework on the wrong side of an empty desk. When I queue macro-do homework they do the stompy-wave.

Lerf:
BV seems to be working normally for me.  I had none of the problems reported.  Only two things I noticed were minor--everything in other hotel rooms remained visible after other Sims checked in, and the "What's Cool Here?" query was gone from the tour guide.  However, now that I think of it, there's no native greeting being offered to playables.  I've seen natives using them on non-playables though.

But I'm tired of having to delete 42 "be greeted" actions from random townies in everyone's queue whenever I take them to a community lot.

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