Apartment Life Borkiness, or how i ended the world in 1 hour.

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Mandapotpie:
Quote from: id on 2008 September 08, 16:15:42

Quote from: Faizah on 2008 September 07, 22:36:41


Does the resurrection always result in a zombie? If so, it might be an 'evil' spell, thus unavailable to good witches. Also, if there is a good version of the spell (there should be, but this is EAxis...), check that the good witch has a high enough magic skill, and high enough alignment. ('Check abilities' on the spell book, skill and alignment are shown above the abilities list.)


The resurrection of the EVIL witch does always result in a Zombie.  It's supposed to as per EAXIS spec. 
There is supposed to be a matching spell for the GOOD witch which is supposed to result in a perfectly normal Sim being resurrected. 
It says in the spell book that the witch has it (I've trained them up and beyond actually - they get it at level 8 or 9 and I've trained them all the way to level 10).  supposed to take two each of three ingredients, I believe it was magic dust, moonbeams, dragon scales.  Made sure they had two or three of each and every available ingredient (in fact one of the good witches I tried it with has 10 -20 of each - they have a magic store and they manufacture a load of the stuff...) No matter whether I try it in my regular installation or the second one (yes I have two sims folders with all the neighborhoods, etc. that I rename for test purposes right now so I can test with and totally without hacks).  Neither one has the spell for the good witch.  doesn't show up with or without downloads in. 


There isn't a resurrection spell for the good witch. If you are on the lot when the sim dies, a good witch can "Banish Death." If you get there after they are dead however, there is nothing you can do. It sounds like it works just like pleading, except that you always win and doesn't depend on relationship, just magical skill.

Chain_Reaction:
Okay I have the issue with the save dialog not coming up for about 7 seconds after clicking save. It only happens in apartment lots.
I also have the problem with the gypsy only having the 'dismiss' option on community lots. I wanted a date damnit!
And I had a sim max out her creativity skill and fulfill the max a skill want then I checked an hour later and the last point in her creativity skill had reset. This wasn't an apartment lot, either.
Oh and the picture changing feature is nice but when my sim got electrocuted by the microwave it was a head spinning moment.

Also why do the hobby club members have to come in the middle of the night? I sit here half asleep watching the sims sleeping saying "damn I should be doing that!" and had the camera zoomed in then suddenly this tech dressed mess walks past my screen and I'm like "was that the terminator?!"... no its the games hobby club leader.

BrokenRobot:
From page 7...

Quote from: IAmTheRad on 2008 August 29, 09:38:11

Yet ANOTHER bug found.

AL broke vacations. The locals will NOT gesture at all, instead they do the 'greet' which is the handshake which crushes your queue.

Also, tourists don't show up except in rare situations...

So, EAxis broke BV with AL.


Just wanted to confirm that this is happening in my game, too.  Hotels are sad and lonely without the tourists.

Also, the maid just stood next to the checkout desk the whole time instead of doing his job.  Oh, and he also didn't have a face.  Fun stuff.

Edit:  Now I'm totally confused.

Test 2:  Tourists showed up at hotel right away, just like they normally should.

Test 3:  No tourists at the hotel, even after waiting two whole days.  They show up just fine at the community lots, though.

Edit #2:  After returning from the community lot, some tourists finally showed up and checked in.  WTF?

id:
Quote from: mandapotpie on 2008 September 08, 20:58:51

Quote from: id on 2008 September 08, 16:15:42

Quote from: Faizah on 2008 September 07, 22:36:41


Does the resurrection always result in a zombie? If so, it might be an 'evil' spell, thus unavailable to good witches. Also, if there is a good version of the spell (there should be, but this is EAxis...), check that the good witch has a high enough magic skill, and high enough alignment. ('Check abilities' on the spell book, skill and alignment are shown above the abilities list.)


The resurrection of the EVIL witch does always result in a Zombie.  It's supposed to as per EAXIS spec. 
There is supposed to be a matching spell for the GOOD witch which is supposed to result in a perfectly normal Sim being resurrected. 
It says in the spell book that the witch has it (I've trained them up and beyond actually - they get it at level 8 or 9 and I've trained them all the way to level 10).  supposed to take two each of three ingredients, I believe it was magic dust, moonbeams, dragon scales.  Made sure they had two or three of each and every available ingredient (in fact one of the good witches I tried it with has 10 -20 of each - they have a magic store and they manufacture a load of the stuff...) No matter whether I try it in my regular installation or the second one (yes I have two sims folders with all the neighborhoods, etc. that I rename for test purposes right now so I can test with and totally without hacks).  Neither one has the spell for the good witch.  doesn't show up with or without downloads in. 


There isn't a resurrection spell for the good witch. If you are on the lot when the sim dies, a good witch can "Banish Death." If you get there after they are dead however, there is nothing you can do. It sounds like it works just like pleading, except that you always win and doesn't depend on relationship, just magical skill.



AH!  Ok, I was thinking logically if the spell of the evil witch makes a zombie the good witch gets the resurrection.  The spell descriptions all are more cute than explanatory, so I didn't figure that banish death meant literal banishment. That's right next to worthless then...  I mean how often is a good witch actually present when a sim dies, unless each and every one IS a good witch.    My, I shouldn't think logically where EAXIS is involved...

baaaflatfit:
That friggin' smustle has caused my stairs to get blocked many times.  Down with smustling!  :(  Some kind of hack that would prevent any activity within a a couple of squares of a stairway would be terrific!

getting back to the tombstone problem:

Quote

Very interesting. Here's an idea; try looking at the lot inneighborhood view. Can you see a tombstone near the phone? You may need to visit the lot several times for it to appear. For some weird reason Olivia Riley's tombstone is, by default, at the Belladonna Cove Art Museum. However you need to visit the lot several times before it will actually show up (so it can be interacted/moved). You can see the neighborhood imposter od the tombstone before it appears on the lot though.

The Goodie's tombstones are not visible from hood view; they've simply disappeared -- no doubt causing some kind of mess with character files which will eventually blow Belladonna Cove to smithereens.  Or am I exaggerating?  :P  Not that I much care at this point because this is just an explore-n-test-throwaway-hood anyway.  As for Olivia Riley's, it did appear when I had John Riley visit the Art Museum for the first time, so it's now in his inventory.  But this was after I'd first loaded the lot directly from the hood, noted said stone, and moved it to the side of the museum, just to get it out of the way.

I wonder what the game is using to find destinations for the tombstones?  This is really bugging me, especially since they're not even staying in the same hood they get generated from but are ending up all over the place.  I can't see how this would allow a hood to even be playable down the road unless it's fixed.   :(

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