Apartment Life Borkiness, or how i ended the world in 1 hour.
Alex:
I'm not touching my hoods until someone fixes the everchanging sim portraits. Because I'm very fussy, particular and strange, I do NOT want to go into my neighborhoods and have to change 200+ portraits back to what they were. I'd fix it myself, if I knew what, exactly, it is that they have changed (what controls the portraits)?
Process Denied:
I was at a Community lot and I summoned the NPC witch over so my Sim can become friends, and the game re spawned another good witch? So if the NPC is controllable for less than a second, the game thinks they need a replacement? And what is up with all the the incessant greeting? When I was playing hack free, it actually would stomp the query and it was almost impossible to get them to do anything.
BrokenRobot:
Quote from: Zazazu on 2008 September 07, 16:58:01
I'm playing with my regular 'hoods now. Seriously, notownieregen! My secondary 'hood is still at 21 character files after three days of play (no movement since the basic service NPCs were spawned), and my primary 'hood didn't have an increase the last time I played despite flitting between community lots.
I haven't installed notownieregen yet because I haven't yet seen it explained what the AL version actually does. Does it keep the game from spawning any townies at all now? I just want to squash the never-ending spawning of the new social group townies. Ideally, I would also want the game to continue replacing townies who die or become playable, but I suppose that can be done manually.
Edit: Okay, I've done a bit of testing with a rebooted Pleasantview. Before loading with AL installed, it had 358 character files. After loading, it had 447. So I guess AL automatically creates 89 NPCs/townies when installed, and notownieregen doesn't do anything to hinder this. After visiting community lots and moving people into apartments, the count is still at 447, which is similar to your results. So notownieregen does seem to completely stop the continual spawning of new AL townies, instead populating apartments and community lots with the new townies that are created at install, which is definitely how it should be.
jsalemi:
Notownieregen keeps the spawning of social townies (and others) to the minimum required by the game, and yes it does prevent the game from spawning replacement townies. Combine it with antiredundancy to keep the number of NPCs (maids, delivery folks, etc) to the minimum required, and you're all set.
BrokenRobot:
Antiredundancy isn't necessary if you don't mind having a few different sims of each NPC type, right? The unlimited NPC spawning thing hasn't been a problem since BVp0...right?
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