Apartment Life Borkiness, or how i ended the world in 1 hour.
X-Phile:
Quote from: TashaFaun on 2008 September 04, 07:10:07
Quote from: SJActress on 2008 September 04, 06:52:42
It seems this is only happening to binned (and/or premade, but I think just binned) apartments. I don't remember if there was any "fix" for it, as the kids can theoretically just walk to school. But, this was the issue, and you're not alone.
So any apartments that have been in my lots&houses bin will be like that? How in the heck does that make sense? That's all of 'em! Damn them and their damn borks.
Yesterday I tried out this theory that school buses won't show up with the binned appartments. I picked an appartment lot
that only has 2 appartments and the school bus does show up.
Maybe it is just a couple of appartments. Maybe I'll check out those other appartments.
I only play with the Stereohack, alfixes, notownieregen and LordDarcy's SP fixes for AL.
EDIT: I just played with 4 apartments in Belladonna Cove. My test family Gavigan.
In the appartments Dynamite Duplix and Boothbay Apartments the school bus shows up.
But in appartments City Center Lofts and Main Street Mobile Homes the school bus doesn't show up.
So my theory is that a neigborhood can't have 2 of the same appartments, because City Center Lofts and Main Street Mobile Homes are already in Belladonna Cove when you first play that neighborhood.
Can anyone verify that they have the same problem?
birene:
I have no idea about this portal stuff, but I tried Inge's flamingo and couldn't see any difference in the portals of lots where the bus comes and lots where the bus doesn't come. There are two pedestrian portals, a car start and stop portal, and a service car start and stop portal. Are there suppose to be extra portals for the bus?
GayJohnScarritt:
For the 'Greet' Customers problems at Owned Businesses, Paladin at SimWardrobe has a fix up now.
http://www.simwardrobe.com/
Zazazu:
Quote from: birene on 2008 September 05, 12:21:30
I have no idea about this portal stuff, but I tried Inge's flamingo and couldn't see any difference in the portals of lots where the bus comes and lots where the bus doesn't come. There are two pedestrian portals, a car start and stop portal, and a service car start and stop portal. Are there suppose to be extra portals for the bus?
Frack. Yes, that's the flamingo I was referring to. There's only one set of portals for the carstop and bus together.
jsalemi:
I'm not sure if this is an AL bork or a bork in my game -- I did a search on it, and didn't see it mentioned.
Belladonna hood -- I played the Cho/Riley building for the first time last night, and saw that no matter which one I played, the other's apartment was still lit, I could see activity in there, and the sims I were currently playing had full interaction menus with the sims in the other apartment. So the game was sort-of treating them like they were all in the same house together, even though only the current apartment's tenants were showing up as playable. I realized this when I had Riley (I played him second) try to call Cho, and she wouldn't show up in his phone book. Also, I could click on controllers in the other apartment (i.e., lot debugger, TJ's ACR controller) and control the sims in the currently being played apartment.
Before playing that lot, I moved the guy with the dog from Pets into the trailer park with Jesse Peterson (I think that's her name). I played her first, then moved him and the dog in, and didn't have the same problem -- her trailer was dark like any other tenants.
So, is it because they were already there in the Cho/Riley lot that it's borked? Or is it just something in my game?
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