Apartment Life Borkiness, or how i ended the world in 1 hour.
GayJohnScarritt:
Me also, and i gotta quit getting so attached to my Volunteer Testers.
Zazazu:
Quote from: TashaFaun on 2008 September 04, 07:10:07
Quote from: SJActress on 2008 September 04, 06:52:42
It seems this is only happening to binned (and/or premade, but I think just binned) apartments. I don't remember if there was any "fix" for it, as the kids can theoretically just walk to school. But, this was the issue, and you're not alone.
So any apartments that have been in my lots&houses bin will be like that? How in the heck does that make sense? That's all of 'em! Damn them and their damn borks.
I'm just wondering if the car/bus portals are missing on the EAxis apartment binned lots. Has anyone with this issue checked with the handy-dandy flamingo?
The Charlatan is very active for me. I'm not sure if it's coding or not, on the surface...I've had 'hoods where he never showed up, and I've had other pre-AL ones where he seemed to be stalking. I can't wait for the Visitor Controller so I can ban him and his little skunk friend, too.
SJActress:
I'm just glad other people are having gardening issues. Phew!
I won't have a chance to play until this afternoon, but I'm going to take out the dailygardener.package and see if that helps at all.
sarianastar:
Quote from: J. M. Pescado on 2008 September 03, 12:01:22
You need to update uni_ltw_sns. It is not included in the Director's Cut and must be downloaded seperately.
I thought I had gotten this one updated, but may have missed it. I'll grab that now and see if it fixes it. Thanks much.
rufio:
Quote from: SimWardrobe on 2008 September 04, 08:23:09
When a new customer enters the lot, they have no greet status with anyone else on the lot. This means the sim you control can not show them an item or call them over. Maybe I am a tad pushy in my sales techniques, but I often call new arrivals over to my business owners location and then show them an expensive item. With the current community lot greeting rules, this technique is quite impossible.
Things get worse when you have two controllable sims performing sales. Lets say you had a husband and wife or a business owner and manager both performing sales interactions. When a customer enters the lot, he is ungreeted by everyone present. Sales person one will have to greet him before he can show him an expensive item. Sales person one then goes off to help some idiot who can't find the object right next to him. The first customer purchases the item he was looking at and sales person two can now pounce on him. You would think that sales person two could simply use the "show item to" social on him, but no, sales person two hasn't greeted him yet. Maybe this won't effect everyone, but for me all this extra greeting is just a big PITA.
I've come up with several ways to fix this, none of which I like. It will probably be easiest to fix the "show item to" and possibly the "call over" social interactions so that they use private check trees that have been shorn of the new community lot greeting code. One advantage to this approach is that it does not have the potential to screw anything else up beyond the aforementioned social interactions.
Ugh. I was going to install tonight, but I don't want AL messing up my owned community lots. Is there a way to make it so that sims on owned community lots are automatically considered greeted by any playables or employees? Or would that mess something else up?
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