Apartment Life Borkiness, or how i ended the world in 1 hour.
Lonesome Dove:
Quote from: Hecubus on 2008 August 31, 12:37:16
The solution I found is to create a small room like you would a garage with house-on-foundation; you get the sloppy walls around the door, but it's not horrible, I suppose.
Hecubus, I love the look of the row house backyards. I'm having no luck reproducing the effect. I've followed two separate garage-attached-to-foundation-house tutorials, trying each one at least three separate times. Every time I can't place a door to the yard. This happens:
Can you suggest a good tutorial, or help me understand what I'm doing wrong?
J. M. Pescado:
Quote from: Alex on 2008 September 02, 16:08:57
Supposedly, Reputation can only be changed on community lots (ridiculous decision). Someone mentioned Carlos Contender having the want to have max reputation, which he has by default. The want was not fulfilled until he was sent to a community lot. There are other reports of it changing only on community lots as well. I too have noticed incremental changes only on a community lot.
Ridiculous decision fixed in latest comm-skilling. Somehow, I doubt people in the real world ignore your mistreatment merely because it is not a community lot.
Zazazu:
Lonesome Dove, try placing the door first, then the stairs using moveobjects on. Or, try placing the stairs on either/both sides of the door but not totally in front of it. Is that the standard foundation height (it looks like it)?
Quote from: Alex on 2008 September 02, 16:08:57
Supposedly, Reputation can only be changed on community lots (ridiculous decision). Someone mentioned Carlos Contender having the want to have max reputation, which he has by default. The want was not fulfilled until he was sent to a community lot. There are other reports of it changing only on community lots as well. I too have noticed incremental changes only on a community lot.
Ugh, screw that. My sims do not go to community lots much at all. They only go to the tiny grocery store. Downtown exists only for new move-in outings. I have community lots in Coggeshall village, but they are all in the middle-income section and all kind of run down. The neighborhood isn't going to get nice places until I get my first Don, which unfortunately hasn't been rolled yet. They will pay for those community lots, by golly. They will pay through the nose.
It's not something I've been focusing on, since the high frequency of walk-bys usually keeps my sims in high friend count.
Thank you again, Pescado. My poor nudist spent all this time talking up one of the guys, in a blizzard, outside, in the buff, for nothing. Never again.
Lonesome Dove:
Quote from: Zazazu on 2008 September 02, 16:59:13
Lonesome Dove, try placing the door first, then the stairs using moveobjects on. Or, try placing the stairs on either/both sides of the door but not totally in front of it. Is that the standard foundation height (it looks like it)?
I get the same effect whether I place stairs or not. In the screenie I posted, no stairs had been placed yet. It is the standard foundation height.
I'm stumped! But it's obviously possible because Hecubus did it. Divulge your secrets, I beg you!
Zazazu:
Oh, duh. I see what you did there. It's hard to tell with unpapered walls.
Your bottom floor is at foundation height where you are trying to place the door, right? Can't be. Must be normal floor height. Use a control column (either a column or wall) with the floor constraints cheat to raise that wall up to normal height. Do your evening on the second floor.
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