Apartment Life Borkiness, or how i ended the world in 1 hour.

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jwaas:
After adding in the AL DC (or at least the things I wanted), doing a binary search, and finally removing all tight pants except what I absolutely couldn't live without, I'm pleased to say all dorms and regular houses are working fine.  Cell phones work again, fridges act like fridges, and my Sims can go to community lots.  I have yet to see the Good Witch, but I have seen the Atrociously Evil Witch twice.  I could have wished they'd given her a different voice, as she sounds nice but looks evil.  The other feature I haven't tried is the lap dog, but I'm a bit afraid....

Incredibly, I'm not only running the InSimenator, but also using a version that's pre-FT.  I believe they said the AL version would be out in about a week.

I am still getting dormies using my student Sims' beds, unless I tell them to lock their doors -- and I'm not using nouniprotect.  My guess is this may have to do with keeping apartment roomies from passing out.

Also, is it me, or are Sims' needs decreasing much more quickly with AL installed than before?  I could also live without my Sims trying to put themselves to bed so often, but it could be worse.

Next I'll try an apartment again, just with a single Sim.  And let me add my vote that those row houses look fantastic!  ;D

DigiGekko:
This might just be me, but because it was reported in another thread by someone else, I doubt it. I have the latest pee files.

yellowpeeobject is causing puddles to spawn one after another until there is no room left under a sim simply standing next to a pee puddle. The option to mop it up is instantly stomped, making the only way to delete said puddle via moveobjects or evaporation.

Here's a crappy screenshot.


And they'll just keep multiplying as long as he's standing still, until there is no room left for pee to spawn. Yum.

Alex:
Reminds me of Mrs. Emery in Little Britain. :D

I managed to fix the "Needs" text on the Needs panel. It was insanely small (and mismatched with the pets version of the panel!) because EAxis inexplicably deleted a line of code. Something I presume they do quite often.

Now if I just find a way to fix all the other things they thought was a good idea to make absolutely tiny.

Solowren:
Like the Name the Baby dialog box? That's an annoying one. Is it as simple as opening a file in Notepad and changing a text string, or is it more complicated than that?

sloppyhousewife:
Quote from: virgali on 2008 August 29, 19:34:36

[*]I don't think anybody reported this here yet but I did ask about it in the podium. My Evil Witch won't make the "lamp thingy". She just keep on stirring the pot for hours and hours and doesn't make it.


The time it takes to make the "Hand of Darkness Floor Lamp" seems to depend on the evilness level. I tried to make one as soon as my warlock unlocked it, he was only "mean" at that time. It took several hours, while I was busy dragging his motives back to green. Since he's become "evil", though, that thing is finished faster than e.g. the "Enchanted Essence of Cur Tails", with no remarkable motives drain. At least not more than while making other "evil" stuff.

But I really hope for a hack that makes cauldrons fun to use.

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