Apartment Life Borkiness, or how i ended the world in 1 hour.
Zazazu:
Quote from: Goggalor on 2008 August 31, 04:07:07
This way you can actually take advantage of the silly "room divider is a wall"-thing, and use that as the top fence, hiding it inside the bottom one.
Heh, that's a good trick usable outside this type of situation. Price isn't that big of a deal if you are using the magic wand, since they depreciate so much.
IAmTheRad:
Found yet another bork.
If you plead for the life of a non-playable if death decides to visit them, then that sim becomes a playable sim.
I don't want your vile candy, EAxis! Stop making useless sims in my family. Their job iis to clog my townie pool
laylei:
It's a tiny, nitpicky thing, but I can't help but notice it. When those (I'm assuming) reputation pop-ups come up, saying "Oh, I work in a furniture store, here's a discount, blah blah" or "You're in Law! You deserve a pay raise!", instead of saying the name of the sim who is getting the benefit, it says the name of the sim giving it. I just had two in a row, and when it said, "<name>, you deserve a pay raise", instead of having Aurora's name there (who was the sim receiving the benefit), it had the names of the sims giving the benefit (so it said, "Xavier, you deserve a pay raise" and "Maddison, here's a discount")
Like I said, nitpicky, but it's getting on my nerves.
sloppyhousewife:
Quote from: IAmTheRad on 2008 August 31, 06:39:03
If you plead for the life of a non-playable if death decides to visit them, then that sim becomes a playable sim.
That's normal, or it's an old bug. I had happen that once (Seasons?) when my YA pleaded for a dormie who croaked thanks to nouniprotect. What's even worse - although I made her a townie again, my sim only got 50% of the family funds after graduation >:(.
Catju:
I don't know if this is a clitch or am I doing something wrong, but I'll mention it anyway.
I had two CAS-sims in a pre-made apartment. I made them both witches, one evil and one good. When they both got the ability to make those lamp-thingies, the nice witch could make it without problems, but the evil witch couldn't. She had all motives up (almost max) when she began. Halfway through her motives had dropped so low she couldn't continue anymore. So it takes my evil witch much longer to finish her lamp. So far she's been working on it 4 times and still not finished. I had only awesome hacks, and I've tested this with no CC at all so I know it's not a conflict.
Oh, and, then there's the thing with her spellbook and cauldron. When I took them out of her inventory, I moved them a couple of times after that, but now they're unselectable. My sim can use them, but I can't select them in buy/build mode or in inventory. Move_objects on doesn't help.
Edit: Solved. For some reason the game thought that the little room wasn't a part of the apartment.
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