Gameplay: How do YOU keep track of sim lifes?

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Zazazu:
Fugly Child Syndrome. My sims are more prone to Fugly Toddler Syndrome, but I do have a couple whose genes didn't mix well for their girl children. The boy is okay.

lefty:
I'll sorta cross post from the other thread:

I have a program that acts like a wiki that I edit, with a page for every playable (and any townies that donate their genetic material but aren't moved in) detailing things about that sim. I have seperate pages with the pictures I took with captions for myself as I get down to generation 5 and say "hey, doesn't this sim act a lot like that one sim way back when? Let me check..." and a detailed family tree made in photoshop, along with lots of misc info on my sims. I dare say I almost have as much fun working on the "database" as playing! I get a little OCD with it I think.

 To give you an idea here are some screenshots of how I have mine set up for my current hood, though I'm constantly revamping it as I play since the hood is so young:







When I first started doing this with an old hood it was because I had tried remembering, but as the hood branched out I found I couldn't remember all these sims and stuff, even though I had tons of snapshots.

I also tried an arr'd version of family tree maker, and that was ok, but I find that every genealogy program I try always tends to have some features that annoy me, or not all the features I like, so I haven't really been able to decide on one.

Gelina:
I keep track of my sims in an Access database with about 7 tables in it and various forms/reports.  I'm constantly tweaking it depending on my current style of play (I have built in rules that run based on certain fields for the family/sim/neighborhood).

I play in Windowed mode so I have the database and Sims up at the same time and record pertinent things as I play.

pixiejuice:
On paper - my chart is one page, all 84 playable sims listed from oldest to youngest, and my ages are modified so that one day = one year in a normal lifespan.  I'm very picky about this, so that if a couple has a child when they're 20, they'll be 40 when the child is 20, or whatever.  If they get out of sync for whatever reason, I'll cheat them back to their proper place.  I play 2-sim-days for each household in the round.  It goes kind of slow, but I have fun with it. 

Roux:
1. Sync timer for rotations. Then I use the neighborhood family description to keep track of the current day and upcoming events for each family, so I can quickly see where I need to play without loading a family. I think I saw someone here suggest it a long time ago. The neighborhood family description typically looks like this:

Code:

D59 18:00
Event D60: Morgan ages to teen
Event D61: (Ursula ages to toddler) Thomasina gives birth 13:00

2. Simple text file to log events, sorted by day. Also to record random thoughts I get for future reference or storytelling purposes (e.g., that sim kid should be popularity because she keeps being brought home from school by other kids).
3. Sort & rename pictures every so often so I know when and where they happened.
4. Family trees recorded in Family Echo (thanks to notovny for providing that link some time ago).

It may look like a lot, but it's actually very time-effective. I've tried various genealogy programs, but never cottoned on to them, and I don't like the way it looks in a spreadsheet. Reminds me too much of work, I suppose.  :P

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