Gameplay: How do YOU keep track of sim lifes?

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blackcat:
After seeing people mentioning here and there different note keeping styles, starting from simple scrapes of paper, upto creating a whole database from scratch, I though that this deserves a thread of it's own. So here you go. Tell us how do YOU keep track of those little sim lifes.

I personally have a simple excel sheet, where I count rotation days, additional taxes and ages.
Though right now I'm looking for a good genealogy program like this one maybe: http://www.legacyfamilytree.com/ for a fresh start neighborhood.

nekonoai:
try family echo. and if you search here, you can see how Notovny used it. I've been thinking of implementing it for keeping track of the clowncars.

Zazazu:
This is one thing I'm incredibly lazy and uncaring about. In townie-aging hoods, I did keep a spreadsheet of townies, their ages, and what round they were last aged in (since they had two rounds as adults). For my playables, I'll note when sims come back from college in the family information, as well as what house they are in rotation. Once I get more than 5 houses rotating, I usually mark my 'hood map with the numbers. This 'hood, it'll be on a spreadsheet since the map is at such a small scale.

I also note their life path that I roll for at teen transition, in the sim's personal notes (under characteristics) in-game. Notes are typically "Knowledge-no 2nd, Junior dropout, No LTW, Military-Recruit", etc, for aspiration, college, LTW fulfillment, and ordained career.

Tsarina:
I don't keep much track of them. I usually play one season per house, sometimes less, depends on the 'hood. I just find that the season-rotation works best for me.

maxon:
You keep a simple spreadsheet: I keep one of arcane complexity.  I think last time I looked it had 30-odd pages.  I have to sneak the file into work to print it seeing as I am too mean (and too broke) to print it out at home.  I also have little plans for various sims noted down on sheets but I am leaning more strongly all the time towards chance and, at least for now, I roll dice for the non-story-important sims.  I do spread things like skins and eyes about (geneticised) because I like to see the genetics work themselves out and the spreadsheet helps with that.  See, I knew those D&D dice were worth keeping.

PS for family trees I have used GenoPro.  I'm actually generally not too keen on this idea (I can keep family trees in my head) but GenoPro has the advantage of being free off the Interwebs.  I used to like that programme called ... what was it now ...  Sims2 Database?  Yeah, that was handy.  But it seems to have disappeared now.

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