The One Shiny: Autonomy Control
Gelina:
Very cool.
One followup question - once you start making actions autonomous, will a sim *only* do those autonomous actions, or will they still do other autonomous actions in addition to the actions you have identified?
J. M. Pescado:
You can't make an action autonomous. Only make things non-autonomous. To make an action autonomous requires hard-editing te pie menu and a definition of what motives the action satisfies, which is impractical. This only strikes inappropriate actions from the roster.
jsalemi:
Hmm, then what's the purpose of the 'exception' option -- to keep the autonomy?
J. M. Pescado:
PUtting an exception will override a proscription on something. Usually, the main use is to say something like "Don't Touch X, Except for That Specific Type", or maybe you just want to globally prohibit all instruments, except for the designated musicianists.
akatonbo:
So, basically, this replaces 'no autonomous [whatever]' mods with in-game controls? (Something like the new Ingelogical system only with fewer files?) And the in-game controls will let you say 'NO KICKYBAG FOR YOU!' to the Sim you're controlling, or everyone, or everyone EXCEPT the Sim you're controlling, and so on? (Am I understanding this right?)
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